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Unity - Manual: Audio Source

    https://docs.unity3d.com/Manual/class-AudioSource.html#:~:text=To%20create%20a%20new%20Audio%20Source%3A%20Import%20your,With%20the%20new%20GameObject%20selected%2C%20select%20Component-%3EAudio-%3EAudio%20Source.
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Unity - Scripting API: AudioClip

    https://docs.unity3d.com/ScriptReference/AudioClip.html
    Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData () to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded. The length of the audio clip in samples.

How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
    Create a new script. Copy and paste the below code on to the script. Attach script and AudioSource to an empty game object. Uncheck Play on Awake. Assign the number of clips to the public variable in the inspector. Drag and drop your clips to the script. Now all your audio clips will play in ...

Unity - Scripting API: AudioClip.Create

    https://docs.unity3d.com/ScriptReference/AudioClip.Create.html
    void Start () { AudioClip myClip = AudioClip.Create ("MySinusoid", samplerate * 2, 1, samplerate, true, OnAudioRead, OnAudioSetPosition); AudioSource aud = GetComponent< AudioSource > (); aud.clip = myClip; aud.Play (); }

Unity - Scripting API: AudioSource.clip

    https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
    AudioSource clip determines the audio clip that will be played next. Assigning clip with a new audio clip does not instantly change the clip that is being played. In the example below clip is assigned as the next AudioClip before it is played. using UnityEngine; using System.Collections;

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