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Unity - Manual: Native Audio Plugin SDK

    https://docs.unity3d.com/Manual/AudioMixerNativeAudioPlugin.html
    The native audio plugin system consists of two parts: 1. The native DSP (Digital Signal Processing) plugin which has to be implemented as a .dll (Windows) or .dylib (OSX) in C or C++. Unlike scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and resp…

Unity-Technologies/NativeAudioPlugins - GitHub

    https://github.com/Unity-Technologies/NativeAudioPlugins
    It is a standard Unity project that comes with prebuilt plugin effects and custom GUIs for OSX and Windows. Full source code for all plugin effects is provided, both for the native code (Xcode/VisualStudio C++ projects code in the NativeCode folder) as well as the custom GUIs (MonoDevelop project in the GUICode folder).

Unity - Manual: Native Audio Plugin SDK

    https://docs.unity3d.com/2019.1/Documentation/Manual/AudioMixerNativeAudioPlugin.html
    Native audio plugins use the same scheme as other native or managed plugins in that they must be associated with their respective platforms via the plugin importer inspector A Unity window that displays information about the currently selected GameObject, Asset or Project Settings, alowing you to inspect and edit the values. More info

Native Audio | Audio | Unity Asset Store

    https://assetstore.unity.com/packages/tools/audio/native-audio-107067
    Native Audio | Audio | Unity Asset Store. Over 11,000 five-star assets. Rated by 85,000+ customers. Supported by 100,000+ forum members. Home Tools Audio. Native Audio. This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies.

native audio plugins in unity 5.0 - Unity Forum

    https://forum.unity.com/threads/native-audio-plugins-in-unity-5-0.308719/
    Workflow tips for quick iteration of native audio plugins builds: 0) Have 2 finder windows open, one pointing to your Unity row's asset folder, the other to your plugin's bundle 1) Close Unity 2) Build bundle in Xcode 3) Delete old bundle from Unity's asset folder, including .meta file 4) Copy new bundle to Unity's asset folder

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