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AudioSource-loop - Unity スクリプトリファレンス

    https://docs.unity3d.com/ja/2018.4/ScriptReference/AudioSource-loop.html#:~:text=Go%20to%20Audio%20%3E%20Audio%20Source%29%20%2F%2FAttach%20an,sound%20on%20or%20off%20using%20UnityEngine%3B%20using%20UnityEngine.UI%3B
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Unity - Scripting API: AudioSource.loop

    https://docs.unity3d.com/ScriptReference/AudioSource-loop.html
    Go to Audio > Audio Source ) //Attach an Audio clip in the AudioClip field of the AudioSource //Create a Button ( Create > UI > Button) and a Toggle ( Create > UI > Toggle ). Attach these in the Inspector of your GameObject. //This script allows you to toggle the loop of a sound on or off using UnityEngine; using UnityEngine.UI;

c# - How to loop an audio in unity? - Stack Overflow

    https://stackoverflow.com/questions/59439413/how-to-loop-an-audio-in-unity
    There is an another way tho, you can loop it like this. private AudioSource audio; void Start() { StartCoroutine(LoopAudio()); } IEnumerator LoopAudio() { audio = GetComponent<AudioSource>(); float length = audio.clip.length; while(true) { audio.Play(); yield return new WaitForSeconds(length); } }

Audio looping - Unity Forum

    https://forum.unity.com/threads/audio-looping.237216/
    Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... I've made two audio clips, one that starts and another that will loop. ... //Drag a starting audio clip into the first element of this array in the inspector, and the looping audio into the ...

How do i make Unity seamlessly loop my background music ...

    https://answers.unity.com/questions/343057/how-do-i-make-unity-seamlessly-loop-my-background.html
    AudioClip uses interleaved format so the length in samples is multiplied by channel count float[] samplesOriginal = new float[inputAudio.samples * inputAudio.channels]; inputAudio.GetData(samplesOriginal, 0); // Find first and last sample (from any channel) that exceed the threshold int audioStart = Array.FindIndex(samplesOriginal, sample => sample > …

How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
    How to play audio clips in sequence in Unity Create a new script. Copy and paste the below code on to the script. Attach script and AudioSource to an empty game object. Uncheck Play on Awake. Assign the number of clips to the public variable in the inspector. Drag and drop your clips to the script. Now all your audio clips will play in sequence.

How to play loop an audio clip on button hold down ...

    https://answers.unity.com/questions/414801/how-to-play-loop-an-audio-clip-on-button-hold-down.html
    Here's an alternative that lets you control how much of the audio clip you want to play before looping: var sound : AudioClip; var timer : float = 100.0; var clipLength : float; function Start() { //clip the end of the audio file by 0.2 sec clipLength = sound.clip.length - 0.2; } function Update { if(audio.isPlaying) { timer += Time.deltaTime; } if(Input.GetAxis("Horizontal") != 0 || …

AudioSource.PlayOneShot() is not looping - Unity Answers

    https://answers.unity.com/questions/1123649/audiosourceplayoneshot-is-not-looping.html
    You may instead want to assign the audio clip in the inspector, set it to loop, and then use the Play() function instead. http://docs.unity3d.com/ScriptReference/AudioSource.Play.html. For changing the audio clip, you simply assign a new clip to the AudioSource.clip variable of the AudioSource component (you …

How to Queue Audio Clips in Unity (the Ultimate Guide to ...

    https://johnleonardfrench.com/ultimate-guide-to-playscheduled-in-unity/
    sourceArray[0].clip = audio; sourceArray[1].clip = audio; // Start in a second nextStartTime = AudioSettings.dspTime + 1; clipIndex = 0; sourceArray[clipIndex].time = 0; sourceArray[clipIndex].PlayScheduled(nextStartTime); // Until what we consider the end nextStartTime += currentData.endLoop; …

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