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Playing Sound Effects in Unity. Playing a sound in Unity ...

    https://medium.com/nerd-for-tech/playing-sound-effects-in-unity-a0e4987a4b45#:~:text=Playing%20a%20sound%20in%20Unity%20is%20relatively%20easy.,ears%20of%20the%20game%20that%20hear%20the%20sound.
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Unity - Scripting API: AudioSource.isPlaying

    https://docs.unity3d.com/ScriptReference/AudioSource-isPlaying.html
    Note: AudioSource.isPlaying will return false when AudioSource.Pause () is called. When you use AudioSource.Play () again back, it will return true. // When the audio component has stopped playing, play otherClip using UnityEngine; using System.Collections;

Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    Description. Plays the clip. The delay parameter is deprecated, please use the newer AudioSource.PlayDelayed function instead which specifies the delay in seconds. If AudioSource.clip is set to the same clip that is playing then the clip will sound like it is re-started. AudioSource will assume any Play call will have a new audio clip to play. Note: The …

How to play audio in Unity (with examples) - Game Dev …

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    How to play a sound when pressing a button. Unity has a built in method for triggering events when a button is pressed and this includes an option for playing an Audio Clip. Just create an On Click event trigger, drag a Game Object to the object field and select PlayOneShot(AudioClip) from the Audio Source section of the drop down menu.

Playing Sound Effects in Unity. Playing a sound in Unity ...

    https://medium.com/nerd-for-tech/playing-sound-effects-in-unity-a0e4987a4b45
    Playing a sound in Unity is relatively easy. You only need an Audio Source component to play the audio clip and an Audio Listener component to hear the audio.

Check if audioclip is playing - Unity Answers

    https://answers.unity.com/questions/638406/check-if-audioclip-is-playing.html
    This will tell Unity to automatically add an AudioSource component whenever your component is added, which will be accessible through the audio property. Next, change MakeSound to look like this: private void MakeSound(AudioClip originalClip) { audio.clip = originalClip; audio.Play(); }

Audio Not playing in Unity at all. [SOLVED] - Unity Forum

    https://forum.unity.com/threads/audio-not-playing-in-unity-at-all-solved.414941/
    I just reset the audio component in the project settings menu and it played all audio. So Edit>ProjectSettings>audio, click the cog wheel on the right side across from audio, and then click reset. it may change any audio presets you have made (not really sure) but, it fixed my problem. Unity - 2019.4.0f1.

If AudioSource is playing a specific Sound ? - Unity Answers

    https://answers.unity.com/questions/963324/if-audiosource-is-playing-a-specific-sound.html
    private AudioClip clip, currentClip; private void PlayClip(AudioClip clip) { if (currentClip != clip) //checks if the provided clip is still playing { src.Stop(); //if not, it stops playback and changes the clip currentClip = clip; src.PlayOneShot(currentClip); } else {//otherwise, it checks if the src is currently playing the audioclip and plays it if it isn't if (!src.isPlaying) { …

c# - Audio not playing in Unity - Stack Overflow

    https://stackoverflow.com/questions/49451295/audio-not-playing-in-unity
    If hurtSound not assigned or initialized in the Editor or via code, Unity won't throw any error. It simply won't play. Simply drag the audio to your hurtSound slot and you should hear the sound. Sometimes, the audio reference is lost so simply repeat this step again to recreate the reference. 2 .Editor is muted.

Unity: Playing sound through code | by Timo Schmid | …

    https://medium.com/nerd-for-tech/unity-playing-sound-through-code-98f385402b6
    Unity: Playing sound through code. ... However, there are some situations where we don’t want to play an audio file all the time and where we want to control when to play a specific sound. We ...

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