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unity3d - how to pause DontDestroyOnLoad audio in …

    https://stackoverflow.com/questions/49012348/how-to-pause-dontdestroyonload-audio-in-unity
    If you load another scene containing an audio-object, the Awake () is called once. On the newly loaded. Okay until here. The awake will then delete the "old" one because both have tag soundobject ( double check that this is the case in all scenes!) - but afterwards you call DontDestroyOnLoad on the (probably) destroyed object. see answers.unity ...

How does "DontDestroyOnLoad" work? - Unity Answers

    https://answers.unity.com/questions/747603/how-does-dontdestroyonload-work-1.html
    Which means that, as long as you add DontDestroyOnLoad (transform.gameObject); to the Start or Awake function of a script attached to the gameobject with the AudioSource, that object will remain in-between scene changes. In other words, say you add the gameObject to a "MainMenu" scene, then you attach the script with DontDestroyOnLoad to it.

Unity - Scripting API: Object.DontDestroyOnLoad

    https://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html
    The load of a new Scene destroys all current Scene objects. Call Object.DontDestroyOnLoad to preserve an Object during level loading. If the target Object is a component or GameObject, Unity also preserves all of the Transform’s children. Object.DontDestroyOnLoad does not return a value. The following example script uses Object.DontDestroyOnLoad.The example has scene1 which …

Audio Continuous AudioSource in DontDestroyOnLoad ... - Unity

    https://forum.unity.com/threads/continuous-audiosource-in-dontdestroyonload-gameobject.534524/
    DontDestroyOnLoad ( gameObject); instance = this; isSoundEnable = DataStorage.RetrieveSoundStatus (); } At main menu of game, above code script get executed and Don'tDestroyOnLoad AudioSource gameobject get created. But when I move ahead into game play scene, game music started from first, now from where we left in main menu scene. I want this ...

Unity - Scripting API: Object.DontDestroyOnLoad

    https://docs.unity3d.com/2018.3/Documentation/ScriptReference/Object.DontDestroyOnLoad.html
    The load of a new Scene destroys all current Scene objects. Call Object.DontDestroyOnLoad to preserve an Object during level loading. If the target Object is a component or GameObject, Unity will also preserve all of the Transform’s children. Object.DontDestroyOnLoad does not return a value. Change the argument type using the typeof operator. The following example script uses …

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