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Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    void Start() { //Fetch the AudioSource from the GameObject m_MyAudioSource = GetComponent<AudioSource>(); //Ensure the toggle is set to true …

create audioSource via script? - Unity Answers

    https://answers.unity.com/questions/340859/create-audiosource-via-script.html
    private AudioSource m_audioSource; start() { m_audioSource = new AudioSource(); m_audioSource.loop = true; } and when it hit the "loop = true;" i get an error i figure im not creating the AudioSource correctly . the way im writing the code , it CANNOT be done via the inspector so it has to be done via compleate script . any ideas how to do this ?

Create an audio source and assign a clip in Unity

    https://stackoverflow.com/questions/25922411/create-an-audio-source-and-assign-a-clip-in-unity
    @script RequireComponent(AudioSource) var www : WWW; var audioSource: AudioSource = gameObject.AddComponent<AudioSource>(); var myAudioClip: AudioClip; function Start () { www = new WWW ("file://" + Application.dataPath.Substring (0, Application.dataPath.LastIndexOf ("/")) + "/Assets/intro.wav"); myAudioClip = www.audioClip; …

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