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How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/#:~:text=Go%20to%20the%20inspector%20window%20and%20click%20on,if%20the%20audio%20is%20required%20to%20play%20continuously.
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Unity - Scripting API: AudioSource.isPlaying

    https://docs.unity3d.com/ScriptReference/AudioSource-isPlaying.html
    Note: AudioSource.isPlaying will return false when AudioSource.Pause () is called. When you use AudioSource.Play () again back, it will return true. // When the audio component has stopped playing, play otherClip using UnityEngine; using System.Collections;

Check if audioclip is playing - Unity Answers

    https://answers.unity.com/questions/638406/check-if-audioclip-is-playing.html
    private void MakeSound(AudioClip originalClip) { audio.clip = originalClip; audio.Play(); } This will play your desired clip at wherever your component is. If you need to check the playing status, simply check audio.isPlaying.

Checking if music is playing - Unity Forum

    https://forum.unity.com/threads/checking-if-music-is-playing.239706/
    but when i die the music overlaps each other XC i want to somehow check if there is already music playing, how do i do that? here is what i have come up with using UnityEngine; ... audio. Play (); } }} phil2988, Apr 10, 2014 #3 ... "Unity", Unity logos, and ...

How to Know if Audio Source Finished Playing in Unity 3D ...

    https://www.youtube.com/watch?v=sOLfxVbUrAc
    In this video we will learn how to check whether the Audio clip is finished playing or not.Download Code :https://drive.google.com/open?id=0B__1zp7jwQOKNW5VR...

Unity - Scripting API: Application.isPlaying

    https://docs.unity3d.com/ScriptReference/Application-isPlaying.html
    Returns true when called in any kind of built Player, or when called in the Editor in Play Mode (Read Only). In a built Player, this method will always return true. In the Editor, it will return true if the Editor is in Play Mode. Note: In the Editor for ScriptableObject assets, this property will return false in OnEnable.

Check if a Event is playing - Community Q&A

    https://www.audiokinetic.com/qa/5379/check-if-a-event-is-playing
    Then I can use that bool in an If statement to check if the sound is playing or not. The only problem with this solution would be using the bool in Update. If you wanted it in Update you'd just have to make sure it plays once, so use another bool. Although I personally try to avoid putting events in Update.

unity - How can I do something after an audio has finished ...

    https://gamedev.stackexchange.com/questions/134002/how-can-i-do-something-after-an-audio-has-finished
    using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] public class AudioManager : MonoBehaviour { public GameObject obj; public AudioClip audio; private AudioSource audiosource; void Start() { audiosource = GetComponent<AudioSource>(); audiosource.clip = audio; audiosource.Play(); …

How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
    Search for AudioSource and click Add. Drag and drop your audio file to the AudioClip dialog box under AudioSource in the inspector window. Check Play On Awake to play the audio when the scene loads. Check Loop option if the audio is required to play continuously.

Russia and China announce new pact against US

    https://www.msn.com/en-us/news/world/russia-and-china-announce-new-pact-against-us/vi-AATAj2K
    1 day ago · Russia and China announce new pact against US. Fox News correspondent Gillian Turner discusses the White House response to the diplomatic relationship between Russia and China on ‘Special Report ...

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