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c# - Audio not playing in Unity - Stack Overflow

    https://stackoverflow.com/questions/49451295/audio-not-playing-in-unity#:~:text=Reasons%20why%20audio%20won%27t%20play%20in%20Unity%3A%20%28From,won%27t%20throw%20any%20error.%20It%20simply%20won%27t%20play.
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Stop sound not working - Unity Forum

    https://forum.unity.com/threads/stop-sound-not-working.546283/
    Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... Stop sound not working. Discussion in 'Scripting' started by Shayke, Aug 21, 2018. Shayke. Joined: Dec 8, 2017 Posts: 352. Hi, i always use the same codes and this time the sound wont stop.

Unity - Scripting API: AudioSource.Stop

    https://docs.unity3d.com/ScriptReference/AudioSource.Stop.html
    void Update() { //Check to see if you just set the toggle to positive if (m_Play == true && m_ToggleChange == true) { //Play the audio you attach to the AudioSource component m_MyAudioSource.Play(); //Ensure audio doesn’t play more than once m_ToggleChange = false; } //Check if you just set the toggle to false if (m_Play == false && m_ToggleChange == true) { …

can't stop an audio clip? (AudioSource.Stop() not working ...

    https://www.gamedev.net/forums/topic/708400-cant-stop-an-audio-clip-audiosourcestop-not-working-unity-c/
    Anyhow, if you want to stop a clip, you need to use the AudioSource.Play ()-function (the one without parameters), which requires you to assign the clip to “AudioSource.clip” first (eigther in the inspector or in code before Play). You then obviously need a different AudioSource per clip that could be played in parallel.

c# - Audio not playing in Unity - Stack Overflow

    https://stackoverflow.com/questions/49451295/audio-not-playing-in-unity
    Reasons why audio won't play in Unity: (From likely to unlikely) 1 .The AudioClip is not assigned. This is your AudioClip public AudioClip hurtSound; If hurtSound not assigned or initialized in the Editor or via code, Unity won't throw any error. It simply won't play. Simply drag the audio to your hurtSound slot and you should hear the sound.

I want my game to trigger an AudioClip, but I ... - Unity

    https://support.unity.com/hc/en-us/articles/206484923-I-want-my-game-to-trigger-an-AudioClip-but-I-cannot-hear-anything-What-is-going-wrong-
    There are potentially two reasons for not hearing the audio when entering a trigger zone: The Audio Source is located too far away from the audio listener attached to the Scene’s Main Camera. This causes the sound to fade too much to be heard. You do not have a Rigidbody attached to your Collider or GameObject.

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