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How do I use an Audio Source in a script? - Unity

    https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-#:~:text=The%20AudioClip%20is%20the%20actual%20sound%20file%20that,be%20attached%20as%20a%20component%20to%20a%20GameObject.
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unity3d - Unity: Difference between Audio Source, Audio ...

    https://stackoverflow.com/questions/53197379/unity-difference-between-audio-source-audio-listener-and-audio-clip
    An AudioSource is a component that allows for sound to be played in your scene. It also holds the control options for the audio like Play Pause volume loop and all other properties and methods you need to control how the playback of your sounds work. This component also supports 3D audio, meaning the sound will come form the location of the GameObject it is on, …

AudiClip Vs AudioSource, I am not sure how ... - Unity …

    https://forum.unity.com/threads/audiclip-vs-audiosource-i-am-not-sure-how-to-use-them.72530/
    When I use type AudioSource in my shooting script I cannot drag and drop my .wav file into the inspector. Audioclip works but then it says it has no AudioSource when I fire. I am not sure of the relationship between the two and here is what I have for scripts. I am not understanding the scripting reference. Code (csharp): var gunShell : Rigidbody;

Unity - Scripting API: AudioSource.clip

    https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
    AudioSource clip determines the audio clip that will be played next. Assigning clip with a new audio clip does not instantly change the clip that is being played. In the example below clip is assigned as the next AudioClip before it is played. using UnityEngine; using System.Collections;

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

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