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AudioSource play certain time range? - Unity Answers

    https://answers.unity.com/questions/963843/audiosource-play-certain-time-range-1.html#:~:text=AudioSource.time%20is%20not%20get%20only%2C%20you%20can%20also,that%20you%20already%20have%20reference%20to%20your%20AudioSource
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Unity - Scripting API: AudioSource.time

    https://docs.unity3d.com/ScriptReference/AudioSource-time.html
    Description. Playback position in seconds. Use this to read current playback time or to seek to a new playback time. Compressed audio is represented as a set of so-called packets. The length of a packet depends on the compression settings and can quite often be 2-3 seconds per packet. See Also: timeSamples variable.

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    Enable playing of audio source though a specfic gamepad. PlayScheduled: Plays the clip at a specific time on the absolute time-line that AudioSettings.dspTime reads from. SetAmbisonicDecoderFloat: Sets a user-defined parameter of a custom ambisonic decoder effect that is attached to an AudioSource. SetCustomCurve

AudioSource.time - Unity Forum

    https://forum.unity.com/threads/audiosource-time.12841/
    Posts: 681. So I figured out a way that works, code below - the audiosource timer runs in Update and messages back to the function that needs it (mouthopen2 below). That is called by InvokeRepeating (thanks Eric) and loops through the array of time indexes, and decides how long to yield each time it's called.

Unity - Scripting API: AudioSource.timeSamples

    https://docs.unity3d.com/ScriptReference/AudioSource-timeSamples.html
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