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Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    You can play a clip at a static position in 3D space using PlayClipAtPoint. See Also: AudioListener, AudioClip, AudioSource component. //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source. Attach this script to the GameObject.

Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    The audio // played in this example comes from AudioClip and is called audioData. [ RequireComponent (typeof ( AudioSource ))] public class ExampleScript : MonoBehaviour { AudioSource audioData; void Start () { audioData = GetComponent< AudioSource > (); audioData.Play (0); Debug.Log ("started"); }

How do I use an Audio Source in a script? – Unity

    https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
    To create a new Audio Source: Import your audio files into your Unity Project. These are now AudioClips. Go to GameObject and click Create Empty from the menu. With the new GameObject selected in the inspector, click Add Component. You can search for Audio Source and select this. An Audio Source will be attached to the GameObject in the inspector.

create audioSource via script? - Unity Answers

    https://answers.unity.com/questions/340859/create-audiosource-via-script.html
    Sort: 12. Best Answer. Answer by Tim-Michels · Oct 31, 2012 at 01:55 PM. AudioSource audioSource = gameObject.AddComponent<AudioSource> (); audioSource.clip = Resources.Load(name) as AudioClip; audioSource.Play(); You need to have a clip assigned. In this example, I use Resources.Load (), but you could just use an assigned AudioClip or something …

Unity - Scripting API: AudioSource.pitch

    https://docs.unity3d.com/ScriptReference/AudioSource-pitch.html
    //Attach this script to a GameObject. //Attach an AudioSource to your GameObject (Click Add Component and go to Audio>Audio Source). Choose an audio clip in the AudioClip field. //This script sets the pitch of the audio at the start, and then gradually turns it down to 0 as time passes. using UnityEngine;

Unity - Scripting API: AudioSource.loop

    https://docs.unity3d.com/ScriptReference/AudioSource-loop.html
    Go to Audio > Audio Source ) //Attach an Audio clip in the AudioClip field of the AudioSource //Create a Button ( Create > UI > Button) and a Toggle ( Create > UI > Toggle ). Attach these in the Inspector of your GameObject. //This script allows you to toggle the loop of a sound on or off using UnityEngine; using UnityEngine.UI;

Script for triggering AudioSource - Unity Forum

    https://forum.unity.com/threads/script-for-triggering-audiosource.134386/
    Hi, I'm new to Unity and I don't know much coding. Basically what I need help with is to make the big box trigger the AudioSource which is positioned at the speakers. Currently my coding is just crashing the game Also I would be grateful if you could tell me how I could subtitle the audio when entering the trigger.

How to play audio in Unity (with examples) - Game Dev Beginner

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

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