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Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    Description. Plays the clip. The delay parameter is deprecated, please use the newer AudioSource.PlayDelayed function instead which specifies the delay in seconds. If AudioSource.clip is set to the same clip that is playing then the clip will sound like it is re-started. AudioSource will assume any Play call will have a new audio clip to play. Note: The …

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    //Play the music bool m_Play; //Detect when you use the toggle, ensures music isn’t played multiple times bool m_ToggleChange; void Start() { //Fetch the AudioSource from the GameObject m_MyAudioSource = GetComponent< AudioSource >(); //Ensure the toggle is set to true for the music to play at start-up m_Play = true; }

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    none

Unity - Scripting API: AudioSource.PlayOneShot

    https://docs.unity3d.com/ScriptReference/AudioSource.PlayOneShot.html
    Description. Plays an AudioClip, and scales the AudioSource volume by volumeScale. AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.

Unity - Scripting API: AudioSource.PlayClipAtPoint

    https://docs.unity3d.com/ScriptReference/AudioSource.PlayClipAtPoint.html
    using UnityEngine; [ RequireComponent (typeof ( AudioSource ))] public class Example : MonoBehaviour { public AudioClip clip; //make sure you assign an actual clip here in the inspector. void Start () { AudioSource.PlayClipAtPoint (clip, new Vector3 (5, 1, 2)); } }

Unity - Scripting API: AudioSource.loop

    https://docs.unity3d.com/ScriptReference/AudioSource-loop.html
    Go to Audio > Audio Source ) //Attach an Audio clip in the AudioClip field of the AudioSource //Create a Button ( Create > UI > Button) and a Toggle ( Create > UI > Toggle ). Attach these in the Inspector of your GameObject. //This script allows you to toggle the loop of a sound on or off using UnityEngine; using UnityEngine.UI;

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