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Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    AudioSource will assume any Play call will have a new audio clip to play. Note: The AudioSource.PlayScheduled API will give you more accurate control over when the audio clip is played. using UnityEngine; // The Audio Source component has an AudioClip option. The audio // played in this example comes from AudioClip and is called audioData.

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source. Attach this script to the GameObject. using UnityEngine; public class Example : MonoBehaviour { AudioSource m_MyAudioSource; //Play the music bool m_Play; //Detect when you use the toggle, ensures music isn’t played …

How do I use an Audio Source in a script? - Unity

    https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
    I want to play sounds from a script that is attached to a Prefab; I want to add several sounds to the script instead of just playing audio from the Audio Source itself. Cause. You have imported an audio file into the Unity Editor which creates an AudioClip. You want to: Attach your AudioClip to an Audio Source to play it back in your game

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

Script for triggering AudioSource - Unity Forum

    https://forum.unity.com/threads/script-for-triggering-audiosource.134386/
    Hi, I'm new to Unity and I don't know much coding. Basically what I need help with is to make the big box trigger the AudioSource which is positioned at the speakers. Currently my coding is just crashing the game Also I would be grateful if you could tell me how I could subtitle the audio when entering the trigger.

create audioSource via script? - Unity Answers

    https://answers.unity.com/questions/340859/create-audiosource-via-script.html
    12. Best Answer. Answer by Tim-Michels · Oct 31, 2012 at 01:55 PM. AudioSource audioSource = gameObject.AddComponent<AudioSource> (); audioSource.clip = Resources.Load(name) as AudioClip; audioSource.Play(); You need to have a clip assigned. In this example, I use Resources.Load (), but you could just use an assigned AudioClip or something ...

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