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c# - Audio not playing in Unity - Stack Overflow

    https://stackoverflow.com/questions/49451295/audio-not-playing-in-unity#:~:text=Reasons%20why%20audio%20won%27t%20play%20in%20Unity%3A%20%28From,won%27t%20throw%20any%20error.%20It%20simply%20won%27t%20play.
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AudioSource Not Playing - Unity Forum

    https://forum.unity.com/threads/audiosource-not-playing.810180/
    11,759. Look at your image DebugShot2.PNG. It has the explanation. You have the same AudioSource for both Waves and Tourches. In your console you hit Play () on Waves, then stop on Torches, which is the same AudioSource. So now when you check Waves again, it is of course already stopped, since you stopped it.

c# - Unity AudioSource unable to play clip - Stack Overflow

    https://stackoverflow.com/questions/42356523/unity-audiosource-unable-to-play-clip
    Unity AudioSource unable to play clip. Ask Question Asked 4 years, 11 months ago. Active 4 years, 10 months ago. ... Play audio source from script. 0. Why are some audio files not working when trying to play them in Unity? 5. Java - …

AudioSource not playing audio - Unity Answers

    https://answers.unity.com/questions/994258/audiosource-not-playing-audio.html
    AudioSource not playing audio. For some reason the audio will not play even though it is being called upon in the code. Here is the code: //This will be the zombie's speed. Adjust as necessary. //At the start of the game, the zombies will find the gameobject called wayPoint. //Here, the zombie's will follow the waypoint.

AudioSource not playing - Unity Answers

    https://answers.unity.com/questions/757976/audiosource-not-playing.html
    The footsteps audio source is triggered in the FPSInputController script, so that i can play sound when the camera is moving and shut it down when camera is idle. SoundAmbient audio source is not working instead. The clip is assigned in the editor and it's working in the preview window. Ive tried. removing any editor flag and adding this code ...

Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    AudioSource will assume any Play call will have a new audio clip to play. Note: The AudioSource.PlayScheduled API will give you more accurate control over when the audio clip is played. using UnityEngine; // The Audio Source component has an AudioClip option. The audio // played in this example comes from AudioClip and is called audioData.

Adding Sound Effects to Game in Unity 3D | Studytonight

    https://www.studytonight.com/game-development-in-2D/audio-in-unity
    Go to Add Component → Audio → Audio Source. In the AudioClip slot, drag in the sound effect you want to use. If you downloaded the soundpack, drag in fire1.mp3. Now, untick the Play on Awake checkbox. This makes sure that this sound doesn't play as soon as the gameObject awakes, which in our case is as soon as the game starts.

Cisco Unity Troubleshooting Guide, Release 3.1(4) - Audio ...

    https://www.cisco.com/en/US/docs/voice_ip_comm/unity/3x/troubleshooting/guide/314/TSG_0450.html
    Step 1 Exit the Cisco Unity Administrator. Step 2 On the Cisco Unity server desktop, double-click the Tools Depot icon. Step 3 If you do not have a Cisco CallManager integration, skip to step Step 5. If you have a Cisco CallManager integration, and the Cisco CallManager region is set to use the G.711 codec, in the left pane, under Administrative Tools, double-click Wave Gain.

Unity C# : Audio Source Scripting - YouTube

    https://www.youtube.com/watch?v=SFO-VB_FDgM
    This tutorial shows how to manage or control sound including sound effects BGM.You will learn about :00:00 basic use of Audio Source Component01:41 basic sou...

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