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10 Unity Audio Tips (That You Won't Find in the Tutorials ...

    https://gamedevbeginner.com/10-unity-audio-tips-that-you-wont-find-in-the-tutorials/#:~:text=Unity%20is%20able%20to%20suspend%20audio%20processing%20for,power%20but%20only%20works%20at%20Audio%20Mixer%20level.
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Unity - Scripting API: AudioSource.Pause

    https://docs.unity3d.com/ScriptReference/AudioSource.Pause.html
    Description. Pauses playing the clip. See Also: Play, Stop functions. // Allow a song to be chosen and played. If can be paused, and the song played further. // Two songs are supported. using System.Collections; using System.Collections.Generic; using UnityEngine; [ RequireComponent (typeof ( AudioSource ))] public class ExampleScript ...

Unity - Scripting API: AudioSource.Pause

    https://docs.unity3d.com/2018.2/Documentation/ScriptReference/AudioSource.Pause.html
    Submission failed. For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Is there a way to pause audio and continue ... - Unity Forum

    https://forum.unity.com/threads/is-there-a-way-to-pause-audio-and-continue-playing-audio.56449/
    Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... i know its late but in case someone is looking use the AudioSource.Pause() for pausing the audio and use the Audio.UnPause() for resuming the audio from where you have paused it.....

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    Gets or sets the gamepad audio output type for this audio source. ignoreListenerPause: Allows AudioSource to play even though AudioListener.pause is set to true. This is useful for the menu element sounds or background music in pause menus. ignoreListenerVolume: This makes the audio source not take into account the volume of the audio listener ...

Unity - Scripting API: AudioSource.UnPause

    https://docs.unity3d.com/ScriptReference/AudioSource.UnPause.html
    AudioSource.UnPause. Leave feedback. Suggest a change. Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Close. Submission failed.

How to unpause an audiosource after ... - answers.unity.com

    https://answers.unity.com/questions/1856491/how-to-unpause-audiosource-after-pausing-it-in-a-p.html
    How do I pause and unpause only some GameObjects at a time 1 Answer Audio Issue 1 Answer What is the current workaround for AudioSource.ignoreListenerPause in Unity 4.6? 1 Answer AudioSource.Pause not working? 3 Answers AudioSource.ignoreListenerPause ineffective? 0 …

TIL - Unity AudioSources have Pause() and UnPause ...

    https://www.reddit.com/r/Unity3D/comments/8rx036/til_unity_audiosources_have_pause_and_unpause/
    AudioSource.isPlaying: AudioSource.isPlaying will return false when AudioSource.Pause() is called. When you use AudioSource.Play() again back, it will return true. AudioSource.Time: Playback position in seconds. Use this to read current playback time or to seek to a new playback time. AudioSource isPaused:

Unity - Scripting API: AudioSource.Stop

    https://docs.unity3d.com/ScriptReference/AudioSource.Stop.html
    Stops playing the clip. The AudioSource.stop function stops the currently set Audio clip from playing. The Audio clip plays from the beginning the next time you play it. See Also: Play, Pause functions. //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source.

How to know if Audio is Paused? - Unity Answers

    https://answers.unity.com/questions/548953/how-to-know-if-audio-is-paused.html
    Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. ... My solution was to create a Dictionary, where the Value of each Dictionary entry is the pause state of the AudioSource. So I have code that looks something like this:

10 Unity Audio Tips (That You Won't Find in the Tutorials ...

    https://gamedevbeginner.com/10-unity-audio-tips-that-you-wont-find-in-the-tutorials/
    You could pause every Audio Source individually, but this would be extremely difficult to manage and, luckily, there’s a much better way. In fact, it’s possible to pause all of the game’s audio with a single command. Simply set the Audio Listener Pause property to true whenever you pause the game, like this… AudioListener.pause=true;

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