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Unity - Scripting API: AudioSource.loop

    https://docs.unity3d.com/ScriptReference/AudioSource-loop.html
    There is a checkbox in the AudioSource component that allows you to enable or disable looping without code. //Create an empty GameObject and attach this script //Attach an AudioSource component. (Click on the GameObject, go to its Inspector and click Add Component Button. Go to Audio > Audio Source ) //Attach an Audio clip in the AudioClip ...

c# - How to loop an audio in unity? - Stack Overflow

    https://stackoverflow.com/questions/59439413/how-to-loop-an-audio-in-unity
    I was writing a game project on Unity and stumbled with inability to make an audio play infinitely in main menu. The problem is that the track is played only once (while staying in the menu), when I need it to be repeating until player leaves the menu. Here is the part of the code where I enable music. I use AudioClip and AudioSource for this.

audio source doesn't loop corretcly - Unity Forum

    https://forum.unity.com/threads/audio-source-doesnt-loop-corretcly.128389/
    I have a musical audio file that loops seamlessly but when i set the audio source to "loop" in unity, it doesn't loop properly, there is always a half second of silence whenever the loop. Can't i have a simple audio loop in Unity? flapyfox, Mar 19, 2012 #1. Screenhog. Joined:

AudioSource.PlayClipAtPoint loop ? - Unity Answers

    https://answers.unity.com/questions/744849/audiosourceplayclipatpoint-loop.html
    void Start () { AudioSource.PlayClipAtPoint(SoundBackground, transform.position); GameObject source = GameObject.Find ("One shot audio"); source.audio.loop = true; } I don't know if there is a better way to get the AudioSource generated with PlayClipAtPoint(), if only this function could return the source it would be simpler and safer.

AudioSource.PlayOneShot() is not looping - Unity Answers

    https://answers.unity.com/questions/1123649/audiosourceplayoneshot-is-not-looping.html
    Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. ... On the inspector the AudioSource is set to loop. But if I use PlayOneShot it doesn't loop at all. To fix that I had ...

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