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Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source. Attach this script to the GameObject. using UnityEngine; public class Example : MonoBehaviour { AudioSource m_MyAudioSource;

How to play audio in Unity (with examples) - Game Dev …

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    The audio // played in this example comes from AudioClip and is called audioData. [ RequireComponent (typeof ( AudioSource ))] public class ExampleScript : MonoBehaviour { AudioSource audioData; void Start () { audioData = GetComponent< AudioSource > (); audioData.Play (0); Debug.Log ("started"); }

UnityEngine.AudioSource.PlayDelayed(float) Example

    https://www.csharpcodi.com/csharp-examples/UnityEngine.AudioSource.PlayDelayed(float)/
    4 Examples7. 1. Example. 2. Example. UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject (L, 1, typeof(UnityEngine.AudioSource)); 3. …

C# (CSharp) UnityEngine AudioSource.PlayDelayed Examples

    https://csharp.hotexamples.com/examples/UnityEngine/AudioSource/PlayDelayed/php-audiosource-playdelayed-method-examples.html
    PlayDelayed () private method. public AudioPlayer (AudioObject audio) { if (audio == null || audio.parent == null) { removable = true; return; } this.finished = false; this.removable = false; this.paused = false; this.audio = audio; // create audio source with clip audioGO = (GameObject)GameObject.Instantiate (AudioManager.instance.audioSourcePrefab); …

AudioSource.DOFade, UnityEngine C# (CSharp) Code Examples ...

    https://csharp.hotexamples.com/examples/UnityEngine/AudioSource/DOFade/php-audiosource-dofade-method-examples.html
    IEnumerator MusicFade(float fadeOut, float fadeIn, AudioSource musicSource, AudioClip newClip) { musicSource.DOFade(0.0f, fadeOut); yield return new WaitForSeconds(fadeOut); musicSource.clip = newClip; musicSource.volume = 0.0f; musicSource.Play(); musicSource.DOFade(1.0f, fadeIn); yield return null; }

Changing an Audio Source's Audio Clip - Unity Forum

    https://forum.unity.com/threads/changing-an-audio-sources-audio-clip.40176/
    Mirage - AudioSource only holds a single AudioClip, but Jessy linked you to a perfect example of switching it at runtime. I'm not sure what you're doing there with your array (I'm assuming assigning them all to element 0 is a typo) although if you're specifying the audio clips via the inspector you can actually use an array and do it more ...

Unity - Scripting API: AudioSource.Stop

    https://docs.unity3d.com/ScriptReference/AudioSource.Stop.html
    See Also: Play, Pause functions. //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source. Attach this script to the GameObject. using UnityEngine; public class Example : MonoBehaviour { AudioSource m_MyAudioSource; //Play the music bool m_Play; //Detect when you use the toggle, ensures …

C# (CSharp) UnityEngine AudioSource.PlayOneShot Examples

    https://csharp.hotexamples.com/examples/UnityEngine/AudioSource/PlayOneShot/php-audiosource-playoneshot-method-examples.html
    Example #1. 0. Show file. File: EndController.cs Project: ankit01217/Float-Me-Up. // Use this for initialization void Start () { transform.localScale = new Vector3 (Camera.main.orthographicSize/2 * (Screen.width/Screen.height),Camera.main.orthographicSize/2,1f); audioSource = GetComponent<AudioSource> (); if (HammerController.gameOverState == 1) { //success …

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