We have collected the most relevant information on Unity Audiosource Callback. Open the URLs, which are collected below, and you will find all the info you are interested in.


c# - Unity callback on AudioSource played - Stack Overflow

    https://stackoverflow.com/questions/60268005/unity-callback-on-audiosource-played
    Unity callback on AudioSource played. Ask Question Asked 1 year, 11 months ago. Active 1 year, 11 months ago. Viewed 512 times 0 Is there any callbacks when an AudioSource is played? I'm using AudioSource.PlayScheduled() because my game requires high precision on audio playing timing. But I can't find any ...

Callback for AudioClip finished - Unity Forum

    https://forum.unity.com/threads/callback-for-audioclip-finished.251481/
    Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... Callback for AudioClip finished. Discussion in 'Scripting' started by Gang-Fang, Jun 13, 2014. Gang-Fang. Joined: ... Simply, check AudioSource Component property AudioSource.isPlaying ...

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    A representation of audio sources in 3D. An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings.

How can I control an AudioSource from ... - answers.unity.com

    https://answers.unity.com/questions/1594335/how-can-i-control-an-audiosource-from-the-audio-th.html
    As you may know, to receive OnAudioFilterRead callbacks, the script must be attached to a game object with a playing AudioSource component. The player can create many of these step sequencers and chain them together, causing one sequencer to play after another.

Now you know Unity Audiosource Callback

Now that you know Unity Audiosource Callback, we suggest that you familiarize yourself with information on similar questions.