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Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    AudioSource will assume any Play call will have a new audio clip to play. Note: The AudioSource.PlayScheduled API will give you more accurate control over when the audio clip is played. using UnityEngine; // The Audio Source component has an AudioClip option. The audio // played in this example comes from AudioClip and is called audioData.

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    How do you play audio in Unity? There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
    How to play audio clips in sequence in Unity Create a new script. Copy and paste the below code on to the script. Attach script and AudioSource to an empty game object. Uncheck Play on Awake. Assign the number of clips to the public variable in the inspector. Drag and drop your clips to the script. Now all your audio clips will play in sequence.

Unity Audio: How to Play Sound Effects in Unity | by ...

    https://damiandabrowski.medium.com/unity-audio-how-to-play-sound-effects-in-unity-e782fd872fbc
    Adding sounds to Unity requires little code, just create a variable for the sound source and play it in a method based on some event or …

Playing Sound Effects in Unity. Playing a sound in Unity ...

    https://medium.com/nerd-for-tech/playing-sound-effects-in-unity-a0e4987a4b45
    Playing a sound in Unity is relatively easy. You only need an Audio Source component to play the audio clip and an Audio Listener component to hear the audio. Essentially the Audio Source is a...

c# - How to play Unity AudioSource using updated …

    https://stackoverflow.com/questions/71021591/how-to-play-unity-audiosource-using-updated-audioclip-during-runtime
    Then I want to update the audio clip data using this new samples data and play it using audio source. Below is the snippet function. // Called everytime there is new samples data. // float [] data is extracted from PCM byte array and already normalized to -1 and 1. The length is 1024 protected override void SetAudioData (float [] data) { int ...

Unity - Scripting API: AudioSource.PlayOneShot

    https://docs.unity3d.com/ScriptReference/AudioSource.PlayOneShot.html
    Description. Plays an AudioClip, and scales the AudioSource volume by volumeScale. AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.

How to play a sound with C# - Unity Forum

    https://forum.unity.com/threads/how-to-play-a-sound-with-c.206152/
    Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... now with audio.Play() you start playing the default audio. with "yield...." you tell to the script to wait until sound is over.

Unity - Scripting API: AudioSource.PlayDelayed

    https://docs.unity3d.com/ScriptReference/AudioSource.PlayDelayed.html
    Note: This function replaces the Play(delay) function when called with the delay-argument. In that function the delay had to be specified as samples relative to a reference rate of 44100. This is inconvenient when the engine is running on a different sample rate and the source sound has an even different rate.

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    You can play a single audio clip using Play, Pause and Stop . You can also adjust its volume while playing using the volume property, or seek using time . Multiple sounds can be played on one AudioSource using PlayOneShot . You can play a clip at a static position in 3D space using PlayClipAtPoint.

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