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Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    AudioSource will assume any Play call will have a new audio clip to play. Note: The AudioSource.PlayScheduled API will give you more accurate control over when the audio clip is played. using UnityEngine; // The Audio Source component has an AudioClip option. The audio // played in this example comes from AudioClip and is called audioData.

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

How do I use an Audio Source in a script? – Unity

    https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
    You have imported an audio file into the Unity Editor which creates an AudioClip. You want to: Attach your AudioClip to an Audio Source to play it back in your game; Use the Audio Source in a script to trigger sounds to play at specific points in your game; Resolution. The AudioClip is the actual sound file that will be played back.

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source. Attach this script to the GameObject. using UnityEngine; public class Example : MonoBehaviour { AudioSource m_MyAudioSource; //Play the music bool m_Play; //Detect when you use the toggle, ensures music isn’t played …

How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
    How to play an Audio clip at point. Create a new script called play_at_point. Copy and paste the below code to the script. Add the script to any gameobject in scene. Assign audio clip to the script in the inspector window. Assign the position to at which the clip has to be played. Play the game and the audio clip will play at the assigned point.

unity3d - How to play audioclips in unity from script ...

    https://stackoverflow.com/questions/51316591/how-to-play-audioclips-in-unity-from-script
    How to play audioclips in unity from script? Ask Question Asked 3 years, 6 months ago. Active 3 years, ... to set the clip the source should play. At that point, you could just call Play() and wait for the length of the audio clip. ... How to play an audio clip in Unity.

How to Play Audio from a Script in Unity - YouTube

    https://www.youtube.com/watch?v=p8KswsmGlpc
    There are five main methods for playing audio and sounds from scripts in Unity. In this video you'll learn how each method works, the differences between the...

Unity: Playing sound through code | by Timo Schmid | …

    https://medium.com/nerd-for-tech/unity-playing-sound-through-code-98f385402b6
    First, add the variables for the audio clip and the audio source inside the script: Afterwards, go back into the Editor and assign the audio clip you like to …

Way to play audio in editor using an editor script ...

    https://forum.unity.com/threads/way-to-play-audio-in-editor-using-an-editor-script.132042/
    663. Hey all, Is there a way to play an audio clip in the editor using an editor script? It's part of an editor utility tool that I'm developing. The way I have it setup now and working is that I'm: 1) Spawning a game object. 2) Adding an audio …

{ How to PLAY a SOUND in Unity, automatic or with Script }

    https://gamedevtraum.com/en/game-development/unity-tutorials-and-solutions/how-to-play-sounds-in-unity/
    Procedure to play a sound in Unity from a Script. 1. Create a GameObject and in the inspector assign the AudioSource component (Add Component button). Deactivate the “Play on Awake” option and configure the other parameters as you wish. 2. Create a Script to control the start of the sound, the volume, the end, among other actions.

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