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Unity - Scripting API: AudioListener.GetSpectrumData

    https://docs.unity3d.com/ScriptReference/AudioListener.GetSpectrumData.html
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Unity - Scripting API: AudioListener.GetSpectrumData

    https://docs.unity3d.com/560/Documentation/ScriptReference/AudioListener.GetSpectrumData.html
    Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Unity - Scripting API: AudioSource.GetSpectrumData

    https://docs.unity3d.com/ScriptReference/AudioSource.GetSpectrumData.html
    Description. Deprecated Version. Returns a block of the currently playing source's spectrum data. This variation of the function allocates a new array each time it is called. Use the Non-alloc version instead for better performance. Number of values (numSamples) must be a power of 2. (ie 128/256/512 etc). Min = 64.

Using AudioListener.GetSpectrumData will not ... - Unity …

    https://forum.unity.com/threads/using-audiolistener-getspectrumdata-will-not-work-on-particle-system-script.510859/
    Using AudioListener.GetSpectrumData to get an audio spectrum to use to modulate the Max Particles in a particle system. I use this exact method with other parts of my sketch to modulate the intensity of Lighting, the size of Cubes, Spheres, and Text...) but this will not work on the Particle System.

AudioListener-GetSpectrumData - Unity スクリプトリファレンス

    https://docs.unity3d.com/ja/current/ScriptReference/AudioListener.GetSpectrumData.html
    AudioListener.GetSpectrumData マニュアルに切り替える public static void GetSpectrumData (float[] samples , int channel , FFTWindow window );

GetSpectrumData or equivalent in non ... - answers.unity.com

    https://answers.unity.com/questions/1633151/getspectrumdata-or-equivalent-in-non-realtime-mode.html
    I'm attempting to write a non-realtime renderer for audio visualizers in Unity. Grabbing the frames seems okay so far, but I can't get GetSpectrumData to operate properly outside of realtime. Whether or not called from AudioListener or from AudioSource, it seems to operate on the audio stream itself, instead of the audio file's data.

Audio Visualizer Basic - UnityList

    https://unitylist.com/p/4cb/Audio-Visualizer-Basic
    Audio Visualizer for Unity using AudioListener.GetSpectrumData. This audio visualizer project was created for a teaching aid for simply showing and playing audio data. I would hope you will build upon this and make something awesome.

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