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set the volume of AudioListener - Unity Forum

    https://forum.unity.com/threads/set-the-volume-of-audiolistener.205350/
    Hi Stuck on something small and can't see what I'm doing wrong. I'm trying to set the volume of the AudioListener on the users camera. Three variables set up as follows, UserLight has the correct light dragged into it in the script panel:

Unity - Scripting API: AudioListener.volume

    https://docs.unity3d.com/ScriptReference/AudioListener-volume.html
    AudioListener. .volume. Leave feedback. Suggest a change. Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Close. Submission failed.

AudioListener.volume doesn't work - Unity Answers

    https://answers.unity.com/questions/494142/audiolistenervolume-doesnt-work.html
    AudioListener.volume = GameState.sound ? 1.0f : 0.0f; But the sounds still play (music too). Usual suspects: more than 1 AudioListener (checked, I have only 1), AudioSource 's have ignoreListenerVolume set to true (also not the case). Interestingly enough, AudioListener.pause works, but that's not what I need.

Unity - Scripting API: AudioListener.volume

    https://docs.unity3d.com/530/Documentation/ScriptReference/AudioListener-volume.html
    Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Unity - Scripting API: AudioListener

    https://docs.unity3d.com/ScriptReference/AudioListener.html
    Representation of a listener in 3D space. This class implements a microphone-like device. It records the sounds around it and plays that through the player's speakers. You can only have one listener in a Scene. See Also: AudioSource, AudioListener component in …

Unity - Manual: Audio Listener

    https://docs.unity3d.com/Manual/class-AudioListener.html
    Unity can import .aif, .wav, .mp3, and .ogg audio file format, and .xm, .mod, .it, and .s3m tracker module formats. More info See in Glossary ), the Listener will emulate position, velocity and orientation of the sound in the 3D world (You can tweak attenuation and 3D/2D behavior in great detail in Audio Source ) . 2D will ignore any 3D processing.

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