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How to change the sound volume according to distance in Unity | S…

    https://styly.cc/tips/unity_3dsound/#:~:text=In%20Unity%2C%20add%20a%20component%20in%20order%20to,set%20an%20audio%20file%20to%20the%20Audio%20Source.
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Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings.

Unity - Audio Source

    https://docs.unity3d.com/410/Documentation/Components/class-AudioSource.html
    To create a new Audio Source: Import your audio files into your Unity Project. These are now Audio Clips. Go to GameObject->Create Empty from the menubar. With the new GameObject selected, select Component->Audio->Audio Source. Assign the Audio Clip property of the Audio Source Component in the Inspector.

Working with Audio Components - Unity Learn

    https://learn.unity.com/tutorial/working-with-audio-components-2019-3
    Summary. Unity’s audio system imports most standard audio file formats. It allows you to mix and master in real time, and it can replicate 3D spatial sound effects like echo, object movement (like the sound of a fast-moving car), and reverb. In this tutorial, you'll prepare in import audio files, and add Audio Source and Audio Listener components to your project.

Unity - Manual: Audio Source

    https://docs.unity3d.com/2017.4/Documentation/Manual/class-AudioSource.html
    To create a new Audio Source: Import your audio files into your Unity Project. These are now Audio Clips. Go to GameObject->Create Empty from the menubar. With the new GameObject selected, select Component->Audio->Audio Source. Assign the Audio Clip property of the Audio Source Component in the Inspector.

How do I use an Audio Source in a script? – Unity

    https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
    You need to add the Audio Source as a component to a GameObject to make this object become an Audio feature. To create a new Audio Source: Import your audio files into your Unity Project. These are now AudioClips. Go to GameObject and click Create Empty from the menu. With the new GameObject selected in the inspector, click Add Component. You can search for Audio …

getComponent<Audio Source>().Play(); not ... - Unity Forum

    https://forum.unity.com/threads/getcomponent-audio-source-play-not-calling-up-my-sound-file-despite-there-being-no-errors.346180/
    Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... Have you added the VegetablePickup component to the trigger component? ... It looks like it was what you said karl.jones, what I did was I put the audio source on a seperate empty and then ...

c# - How to play Unity AudioSource using updated …

    https://stackoverflow.com/questions/71021591/how-to-play-unity-audiosource-using-updated-audioclip-during-runtime
    I have the audio source object and it's source code component. I have a function that is always executed when I receive new samples data (length of 1024) from my internal program. Then I want to update the audio clip data using this new samples data and play it using audio source. Below is the snippet function

problem with sound loop in audio source component - Unity ...

    https://answers.unity.com/questions/1033892/problem-with-sound-loop-in-audio-source-component.html
    problem with sound loop in audio source component hi i have a audio source in scene . it have a 5 second raining sound . in windows music players it repeat very well BUT in unity it have a pause (0.5 second) before it start playing again !!!

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