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AudioClip[] Array, initialization & audio sources - Unity ...

    https://forum.unity.com/threads/audioclip-array-initialization-audio-sources.260828/
    public AudioClip [] SClips; // Audio store for all SFX Clips. public AudioClip [] VClips; // Audio Store for all Voice Clips. I also need to then call a function for each of the 3 sources and assign the array clips to one of each so I can keep the sources seperate any ideas and insight into this would be great. I will post the full script below.

unity3d - Initialize array of AudioSource c# unity - Stack ...

    https://stackoverflow.com/questions/31353221/initialize-array-of-audiosource-c-sharp-unity
    Initialize array of AudioSource c# unity. Ask Question Asked 6 years, 6 months ago. Active 6 years, 6 months ago. Viewed 336 times 0 How can i initialize an Array of AudioSource to a script and how can I add Value to that Array of AudioSource? I'm Using Unity3d and C# lang. please help... c# unity3d. Share. Follow asked Jul 11 '15 at ...

c# - Changing volume of one AudioSource in an array …

    https://stackoverflow.com/questions/65375518/changing-volume-of-one-audiosource-in-an-array-with-a-slider-in-unity
    Even though you have correctly retrieved all the AudioSource components with GetComponents, since the type of the array is Component[], that means each individual element of the array is of type Component.. Component does not have a definition for volume. Think of something like Animator or MeshFilter.Those are also subclasses of Component, so they could …

Play sound from an array, not random ... - answers.unity.com

    https://answers.unity.com/questions/1552854/play-sound-from-an-array-not-random-and-only-once.html
    You're running this in the update, so it makes sense that you're getting the looping audio when the value is 1.7f. Every frame that it's 1.7f its going to call your source.Play() and start the audio again You don't want both of those there either, you likely only one source.PlayOneShot with how you've described it, so remove source.Play() as dan_wipf suggested. dan_wipf's comments are still ...

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