We have collected the most relevant information on Unity Audio Playback. Open the URLs, which are collected below, and you will find all the info you are interested in.


How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. …

Unity - Scripting API: AudioSource.time

    https://docs.unity3d.com/ScriptReference/AudioSource-time.html
    Description. Playback position in seconds. Use this to read current playback time or to seek to a new playback time. Compressed audio is represented as a set of so-called packets. The length of a packet depends on the compression settings and can quite often be 2-3 seconds per packet. See Also: timeSamples variable.

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    A representation of audio sources in 3D. An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings.

Unity - Manual: Audio Settings

    https://docs.unity3d.com/Manual/class-AudioSettings.html
    The AudioConfiguration AudioSettings.GetConfiguration() / bool AudioSettings.Reset(AudioConfiguration config) API can read and apply global changes to the current sound system configuration and essentially replaces the AudioSettings.SetDSPBufferSize(…) function and the AudioSettings.outputSampleRate, …

Audio Not playing in Unity at all. [SOLVED] - Unity Forum

    https://forum.unity.com/threads/audio-not-playing-in-unity-at-all-solved.414941/
    I just reset the audio component in the project settings menu and it played all audio. So Edit>ProjectSettings>audio, click the cog wheel on the right side across from audio, and then click reset. it may change any audio presets you have made (not really sure) but, it fixed my problem. Unity - 2019.4.0f1

How I can change the speed of a song or sound? - Unity Answers

    https://answers.unity.com/questions/25139/how-i-can-change-the-speed-of-a-song-or-sound.html
    Unity can only change the speed of an AudioSource. It calls this parameter "Pitch". However, changing it will always change both pitch and tempo, since this is just a matterl of changin the playback sampling rate and can be done in realtime at almost no cost and with (almost) no sound distortion. Unity cannot change just the pitch (and keep the tempo constant) or just the tempo …

How do I get Unity to playback a Microphone input in real ...

    https://support.unity.com/hc/en-us/articles/206485253-How-do-I-get-Unity-to-playback-a-Microphone-input-in-real-time-
    AudioSource audio = GetComponent<AudioSource>(); audio.clip = Microphone.Start(null, true, 1, 22050); audio.loop = true; while (!(Microphone.GetPosition(null) > 0)) { } Debug.Log("start playing... position is " + Microphone.GetPosition(null)); audio.Play();

Unity - Manual: Audio Clip

    https://docs.unity3d.com/Manual/class-AudioClip.html
    Audio Clips contain the audio data used by Audio Sources A component which plays back an Audio Clip in the scene to an audio listener or through an audio mixer. More info See in Glossary. Unity supports mono, stereo and multichannel audio assets (up to eight channels). The audio file formats that Unity can import are .aif, .wav, .mp3, and .ogg.

Audio – Unity

    https://support.unity.com/hc/en-us/sections/201377883-Audio
    Audio. Can I produce sound in 48kHz (24bit), or does Unity only work with 44kHz (16bit)? Changing audio settings in Unity 5.0+ with public API. Enable selectively the "Override iPod Music" player option from code.

Now you know Unity Audio Playback

Now that you know Unity Audio Playback, we suggest that you familiarize yourself with information on similar questions.