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Audio play speed - Unity Forum

    https://forum.unity.com/threads/audio-play-speed.22102/
    Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... Is there any other way to change the play speed of an audio clip? I know it's possible to do this in most audio software without the sound being pitched. Cheers! Everlost, Apr 29, 2009 #1 ...

How I can change the speed of a song or sound? - Unity Answers

    https://answers.unity.com/questions/25139/how-i-can-change-the-speed-of-a-song-or-sound.html
    Unity can only change the speed of an AudioSource. It calls this parameter "Pitch". However, changing it will always change both pitch and tempo, since this is just a matterl of changin the playback sampling rate and can be done in realtime at …

Unity - Manual: Changing clip play speed

    https://docs.unity3d.com/2018.3/Documentation/Manual/TimelineChangingClipPlaySpeed.html
    Changing clip play speed. Change the play speed of clip speed to accelerate or decelerate its audio, motion, animation, or particle effect. Changing the clip play speed affects the duration of the clip. You can only change the play speed for Animation clips Animation data that can be used for animated characters or simple animations. It is a ...

Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    AudioSource will assume any Play call will have a new audio clip to play. Note: The AudioSource.PlayScheduled API will give you more accurate control over when the audio clip is played. using UnityEngine; // The Audio Source component has an AudioClip option. The audio // played in this example comes from AudioClip and is called audioData.

How to play audio in Unity (with examples) - Game Dev …

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

c# - Set Video playback speed in Unity - Stack Overflow

    https://stackoverflow.com/questions/42954566/set-video-playback-speed-in-unity
    I need to play a video projected on a Material in Unity and I need to control the speed of that video at runtime. As I target mobile devices I cannot use MovieTexture. There are alternatives like e.g. Easy Movie Texture but they do not allow me to control the speed of the video. I found a problematic solution in this post. In short, the author ...

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