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Unity - Scripting API: AudioSource.PlayOneShot

    https://docs.unity3d.com/ScriptReference/AudioSource.PlayOneShot.html
    Description. Plays an AudioClip, and scales the AudioSource volume by volumeScale. AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.

Audio - How does audiosource.PlayOneShot works? - …

    https://forum.unity.com/threads/how-does-audiosource-playoneshot-works.875455/
    Using Play One Shot plays a sound once through the audio source. It doesn't require an Audio Clip in the field because you can play multiple sounds from one audio source using Play One Shot, which is why you need to specify the Audio Clip when calling it. The Audio Source volume will control the level of any sound playing through that audio source.

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    Play One Shot is called on the Audio Source and takes a parameter for the Audio Clip to play. This means that you must specify what clip you would like to play when you call PlayOneShot. If, however, you just want to play whatever clip is on the Audio Source (like you would with play) then you can just pass a reference to that clip like this:

one shot Sound on collision. Unity 4.0 problem. - Unity ...

    https://answers.unity.com/questions/382449/one-shot-sound-on-collision-unity-40-problem.html
    Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

How to stop an audio when PlayOneShot is used - Stack …

    https://stackoverflow.com/questions/45218413/how-to-stop-an-audio-when-playoneshot-is-used
    You can't stop Audio when PlayOneShot is used. It's like play and forget function. Of-course you can mute Unity's Audio System, but that's not a good solution. You need to use the Play function instead. Simply assign the AudioClip to AudioSource then play it. It can now be stopped with the Stop function.

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