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Unity - Manual: Audio Manager

    https://docs.unity3d.com/2018.1/Documentation/Manual/class-AudioManager.html#:~:text=The%20Audio%20Manager%20allows%20you%20to%20tweak%20the,choose%20Edit%20%3E%20Project%20Settings%20%3E%20Audio.%20Properties
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Unity - Manual: Audio Manager

    https://docs.unity3d.com/2018.2/Documentation/Manual/class-AudioManager.html
    Volume: The volume of all sounds playing. Rolloff Scale: Sets the global attenuation rolloff factor for Logarithmic rolloff based sources (see Audio …

Unity - Scripting API: AudioSource.volume

    https://docs.unity3d.com/ScriptReference/AudioSource-volume.html
    Description. The volume of the audio source (0.0 to 1.0). The AudioSource’s volume property controls the level of sound coming from an AudioClip. The highest volume level is 1 and the lowest is 0 where no sound is heard. void OnGUI () { //Create a …

Unity - Manual: Audio Manager

    https://docs.unity3d.com/2018.1/Documentation/Manual/class-AudioManager.html
    Function: Volume. The volume of all sounds playing. Rolloff Scale. Sets the global attenuation rolloff factor for Logarithmic rolloff based sources (see Audio Source ). The higher the value the faster the volume will attenuate, conversely the lower the value, the slower it attenuate (value of 1 will simulate the “real world”). Doppler Factor.

Unity - Manual: Audio

    https://docs.unity3d.com/Manual/class-AudioManager.html
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GitHub - jackyyang09/Simple-Unity-Audio-Manager: A ...

    https://github.com/jackyyang09/Simple-Unity-Audio-Manager
    Jacky's Simple Audio Manager (aka JSAM) is a easy-to-use, performant, and decentralized audio playing system for Unity. JSAM is perfect for game jams, prototypes and is scaleable with your project! Features. Easily and intuitively add and play sounds and music! Individually control master volume, sound volume and music volume! Music and sound fading!

[Tutorial] Audio Manager - Unity Forum

    https://forum.unity.com/threads/tutorial-audio-manager.213668/
    Seamless cross fading of music from one scene to another. Con's: Requires static fields for reference. Creates objects at world position (0,0,0), so it needs an audio listener at that position also. You can access the tutorial from the following links: AudioManagerTutorial.pdf. AudioManagerTutorial.unitypackage.

Manage Sound Effects with Oculus Audio Manager: Unity ...

    https://developer.oculus.com/documentation/unity/audio-osp-unity-audiomanager/
    Describes how to use the Oculus Audio Manager for Unity, which enables you to group sound effects.

Adding Sound Effects to Game in Unity 3D | Studytonight

    https://www.studytonight.com/game-development-in-2D/audio-in-unity
    Unity 3D: Adding an Audio Source. First off, we'll have a sound effect that plays when our character fires a fireball. For that, we'll simply attach an Audio Source to our character's shooter gameObject. Go to Add Component → Audio → Audio Source. In the AudioClip slot, drag in the sound effect you want to use.

Unity声音组件AudioSource浅析及使用_ms_天生不搭的博客-CSDN博客_unity …

    https://blog.csdn.net/qq_41967240/article/details/102619099
    Unity的声音 —— AudioSource 和 AudioListener AudioSource AudioSource 是 Unity 中的 Audio 组件,其主要用来播放游戏场景中的 AudioClip,AudioClip 就是导入到 Unity 中的声音文件。Unity 可导入的音频文件格式有 .aif,.wav,.mp3和.ogg。

Unity - Manual: Audio Source

    https://docs.unity3d.com/Manual/class-AudioSource.html
    There are several properties of the audio that can be modified as a function of the distance between the audio source and the audio listener. Volume : Amplitude(0.0 - 1.0) over distance. Spatial Blend : 2D (original channel mapping) to 3D (all channels downmixed to mono and attenuated according to distance and direction).

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