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Audio - Audio Memory Management Optimizations - Unity Forum

    https://forum.unity.com/threads/audio-memory-management-optimizations.1056062/
    It’s possible to manually load or unload the audio data of an audio clip to save memory. To do it, uncheck preload audio data in the import settings for the clip. Make sure load in background is checked. when the clip is played it will automatically load the data. There may be a delay Or you can use audioClip.LoadAudioData(); to load it before you need it. When you no …

Unity - Manual: Audio Manager

    https://docs.unity3d.com/2018.2/Documentation/Manual/class-AudioManager.html
    The Audio Manager allows you to tweak the maximum volume of all sounds playing in the scene A Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces.

Tips & Tricks for Unity Audio Memory Usage ... - Dark Tonic

    http://www.darktonic.com/2014/02/tips-tricks-for-audio-memory-usage-and.html
    Here are some tips and facts about memory usage and optimization in Unity with Master Audio. Unless you are using Resource files (see below for more info), then the amount of memory used by Master Audio will remain constant per Scene. It's not dynamic. 1) If the target platform is mobile, we resample all audio clips to 22050Hz so they're smaller.

The Ins and Outs of Audio Memory in Unity - Unity Forum

    https://forum.unity.com/threads/the-ins-and-outs-of-audio-memory-in-unity.97690/
    The project I am currently programming audio for targets low end machines. I spent many many hours google and forum searching trying to find definitive answers to how Audio works, especially when related to how it consumes memory and how I can release that memory when the audio is no longer needed.

Unity - Manual: Audio Manager

    https://docs.unity3d.com/2018.1/Documentation/Manual/class-AudioManager.html
    Property: Function: Volume: The volume of all sounds playing. Rolloff Scale: Sets the global attenuation rolloff factor for Logarithmic rolloff based sources (see Audio Source).The higher the value the faster the volume will attenuate, conversely the lower the value, the slower it attenuate (value of 1 will simulate the “real world”).

Audio | Unity Asset Store

    https://assetstore.unity.com/audio
    Both music and sound effects are carefully designed to make gameplay more fun without distracting the player. Made with professional sound production equipment and software, this package is a great deal for the price. Dragon Kit Sound FX. You need amazing RAWR Dragon sounds for your project! Dragon Kit Sound FX.

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