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Unity - Manual: Audio Listener

    https://docs.unity3d.com/Manual/class-AudioListener.html
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Unity - Scripting API: AudioListener

    https://docs.unity3d.com/ScriptReference/AudioListener.html
    Representation of a listener in 3D space. This class implements a microphone-like device. It records the sounds around it and plays that through the player's speakers. You can only have one listener in a Scene. See Also: AudioSource, AudioListener component in …

Unity - Manual: Audio Listener

    https://docs.unity3d.com/560/Documentation/Manual/class-AudioListener.html
    The Audio Listener acts as a microphone-like device. It receives input from any given Audio Source in the scene and plays sounds through the computer speakers. For most applications it makes the most sense to attach the listener to the Main Camera.If an audio listener is within the boundaries of a Reverb Zone reverberation is applied to all audible sounds in the scene.

My error console says that I have 2 Audio Listeners. – Unity

    https://support.unity.com/hc/en-us/articles/206485203-My-error-console-says-that-I-have-2-Audio-Listeners-
    Audio Listeners are the ears of your player and is a component found on each Camera featured in the scene. This means you have more than one component in your scene which is responsible for receiving sounds played within the scene.

Official - Audio listener - Unity Forum

    https://forum.unity.com/threads/audio-listener.1049138/
    AudioListener. component on the camera, as is usual in many Unity games. This is totally fine for a 1st person game, but for our 3rd person perspective, where do you think the audio listener should be? If we choose to go with a solution that requires some code, we'll use this thread as a basecamp for that task.

Audio listeners in multiplayer game - Unity Answers

    https://answers.unity.com/questions/510684/audio-listeners-in-multiplayer-game.html
    Therefore only the active player should have an audio listener, and the other players should have their own ears. Mixing the audio for split screen is beyond my expertise, so you would have to research that. here is a link to a unity answer dealing with Split screen and Multiple audio listeners, in case this is your scenario.

Unity - Manual: Audio Source

    https://docs.unity3d.com/Manual/class-AudioSource.html
    Audio Sources don’t do anything without an assigned Audio Clip. The Clip is the actual sound file that will be played back. The Source is like a controller for starting and stopping playback of that clip, and modifying other audio properties. To create a new Audio Source: Import your audio files into your Unity Project. These are now Audio Clips.

Audio Sources & Listeners - Unity Official Tutorials - YouTube

    https://www.youtube.com/watch?v=1BMJFgK68IU
    Watch this video in context on Unity's learning pages here -http://unity3d.com/learn/tutorials/modules/beginner/audio/lessons/audio-sources-and …

10 Unity Audio Tips (That You Won't Find in the Tutorials ...

    https://gamedevbeginner.com/10-unity-audio-tips-that-you-wont-find-in-the-tutorials/
    1) Timeline audio features – I can see there are a few different places to connect audio for example in the playable director component, audio clips and audio snapshot tracks. The unity Docs also don’t tell us what the timeline dropdown menus do for audio clip or snapshot. its completely un documented.

MLPAS - Multi Listener Pooling Audio System : An Audio ...

    https://www.reddit.com/r/UnityAssets/comments/soe1te/mlpas_multi_listener_pooling_audio_system_an/
    MLPAS - Multi Listener Pooling Audio System : An Audio System that supports multiples Audio Listeners and make the process of managing and playing all the sounds of your project a more simple task. ... Check My Unity Asset "Freeflow Combat" : easily integrate the freeflow combat system into your game with high customizability of using it on ...

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