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Any way to disable log message "There are no audio ...

    https://answers.unity.com/questions/1113530/any-way-to-disable-log-message-there-are-no-audio.html#:~:text=Edit%20%3E%20Project%20Settings%20%3E%20Audio%20%3E%20Disable,anyway%20to%20give%20players%20ability%20to%20adjust%20volumes%29.
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enable/disable AudioListener - Unity Forum

    https://forum.unity.com/threads/enable-disable-audiolistener.32347/
    Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... enable/disable AudioListener. Discussion in 'Scripting' started by Achim, Oct 18, 2009. Achim. Joined: Dec 19, 2007 Posts: 199. ... I was confusing it with audio.enabled! duck, Oct 18, 2009 ...

Enable/Disable AudioListener c# - Unity Answers

    https://answers.unity.com/questions/1332570/enabledisable-audiolistener-c.html
    Answer by TheQiwiBoy · May 19, 2020 at 09:19 PM. A simpler way: DISABLED: camera.GetComponent<AudioListener> ().enabled = false; ENABLED: camera.GetComponent<AudioListener> ().enabled = true; Comment. Add comment · Share. 10 |3000 characters needed characters left characters exceeded.

unity - Disable audio listener warnings? "There are no ...

    https://gamedev.stackexchange.com/questions/153460/disable-audio-listener-warnings-there-are-no-audio-listeners-there-are-2
    Please ensure there is always one audio listener in the scene. If I add a dummy camera with an Audio Listener, I then get There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. I know this happens because our camera is created programmatically, with an audio listener.

My error console says that I have 2 Audio Listeners. - Unity

    https://support.unity.com/hc/en-us/articles/206485203-My-error-console-says-that-I-have-2-Audio-Listeners-
    You will need to make sure only one Audio Listener component is active at a time. You can disable the Audio Listener by unchecking the tick box in the Inspector: You can disable the Audio Listener on either of your Camera’s at any point in development as long as only one Audio Listener is active at the time. More Information

c# - How to turn off all the sounds in unity on click of ...

    https://stackoverflow.com/questions/39313046/how-to-turn-off-all-the-sounds-in-unity-on-click-of-button
    In addition to the suggestion in first answer, you can also disable the audio-listener in your scene. Or, if you can access all the audio-sources you can stop each one of them. public AudioListener audioListener; public List<AudioSource> audioSources; void OnMouseDown () { foreach (AudioSource audioSorce in audioSources) { audioSorce.Stop (); } /* if …

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