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Voice input in Unity - Mixed Reality | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unity/voice-input-in-unity
    The Microphone capability must be declared for an app to use Voice input. In the Unity Editor, navigate to Edit > Project Settings > Player; Select the Windows Store tab; In the Publishing Settings > Capabilities section, check the Microphone capability; Grant permissions to the app for microphone access on your HoloLens device

AudioInput Plugin - Unity Forum

    https://forum.unity.com/threads/audioinput-plugin.3441/
    You can use it only to get input based on the volume of the default input for Mac OS X set up in the System Preferences. After importing the plugin, just use AudioInput.Volume and you are good to go. I did not make a Windows version of the plugin, so you will need to implement that on your own to make a Windows build using AudioInput.

Unity - Manual: Unity Native Audio Plugin SDK

    https://docs.unity3d.com/500/Documentation/Manual/AudioMixerNativeAudioPlugin.html
    Unity Native Audio Plugin SDK This document describes the built-in native audio plugin interface of Unity 5.0. We will do this by looking at some specific example plugins that grow in complexity as we move along. This way, we start out with very basic concepts and introduce more complex use-cases near the end of the document. Download

Getting Real-Time Microphone input into Wwise in Unity ...

    https://vraasp.wordpress.com/2018/01/24/getting-real-time-microphone-input-into-wwise-in-unity-using-the-ak-audio-input-plugin-script/
    In Unity: This code is based off the Wwise-Unity integration documentation and a Unity Microphone tutorialand combines the two (with some buffery stuff) to get the live unity microphone input to wwise for processing using a Unity Audio Source. It plays both the live sound and the wwise processed sound.

Unity introduction - Audio plugins and middlewares for XR

    https://www.aspictechnologies.com/doc/audiostack/Unity/
    Audiostack plugin for Unity is shipped as a .unitypackage file. You can import it in a project by double-clicking this file, or using Assets/Import package/Custom packagein Unity Editor. Please import all files contained in the package: Audiostack: all scripts wrapping Audiostack SDK. Editor: UI of Audiostack in Unity.

Arduino Bluetooth Plugin | Input Management | Unity Asset ...

    https://assetstore.unity.com/packages/tools/input-management/arduino-bluetooth-plugin-98960
    Get the Arduino Bluetooth Plugin package from Tony Abou Zaidan and speed up your game development process. Find this & other Input Management options on the Unity Asset Store. Cancel. Cart. Applications. 3D. 2D. Add-Ons. Audio. Essentials. Templates. Tools. VFX. Sale. Sell Assets. Over 11,000 five-star assets. Rated ...

Wwise Audio Input in unity - Community Q&A

    https://www.audiokinetic.com/qa/838/wwise-audio-input-in-unity
    Hey, I'm currently looking into this same issue myself. I do believe that it is possible to write your own native plug in that will pass information between the Audio Input Plug-In and your Unity C# project. I'm not 100% on everything just yet, but that seems to be the easiest, if not totally convenient, way of doing so.

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