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Choosing the Right Load Type in Unity’s Audio Import ...

    https://medium.com/double-shot-audio/choosing-the-right-load-type-in-unitys-audio-import-settings-1880a61134c7#:~:text=Compressed%20In%20Memory%20Decompress%20on%20Load%20means%20that,PCM%20format%20before%20loading%20it%20into%20the%20memory.
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Unity - Manual: Audio Clip

    https://docs.unity3d.com/Manual/class-AudioClip.html
    Force To Mono When this option is enabled, multi-channel audio will be mixed down to a mono track before packing. Normalize When this option is enabled, audio will be normalizedduring the “Force To Mono” mixing down process. Load In Background When this option is enabled, the loading of the clip will happen at a delayed time on …

Audio Compressed in memory sounds have ... - forum.unity.com

    https://forum.unity.com/threads/compressed-in-memory-sounds-have-unexpected-memory-bloat.1173188/
    Compressed in Memory means that the audio data will be loaded into the memory still compressed in the format you’ve defined, whether it’s ADPCM, Vorbis, MP3, or something else. Decompression and decoding happen only when the audio asset is played. You might ask why not use streaming for large looping sounds like this?

Choosing the Right Load Type in Unity’s Audio Import ...

    https://medium.com/double-shot-audio/choosing-the-right-load-type-in-unitys-audio-import-settings-1880a61134c7
    Compressed In Memory Decompress on Load means that Unity will decompress and decode the audio data completely from its codec to PCM format before loading it into the memory. Compressed in Memory...

10 Unity Audio Optimisation Tips - Game Dev Beginner

    https://gamedevbeginner.com/unity-audio-optimisation-tips/
    Decompress on Load – Unpacks the Audio Clip data, so it will be stored in memory at its full, original, size. Compressed in Memory – Decompresses the Audio Clip at run time, trading memory use for Audio CPU. Streaming – Doesn’t load the Audio Clip into memory at all, instead streaming it from disk.

Unity - audio taking up over half the memory? …

    https://stackoverflow.com/questions/43825846/unity-audio-taking-up-over-half-the-memory-compression
    Set "Load Type" to "compressed in memory" and you can reduce the quality to about 70%. And enable "Force To Mono". Share. Follow this answer to receive notifications. edited Nov 26 '18 at 21:47. Woody1193. 3,757 1.

Audio Clip Import Settings - The Knights of Unity

    https://blog.theknightsofunity.com/wrong-import-settings-killing-unity-game-part-2/
    You have two options here: Use Load Type “Streaming” and Compression Format “Vorbis”. This combination will use the least amount of memory but will... Use Load Type “Compressed In Memory” and Compression Format “Vorbis”. The only difference from the …

Tips & Tricks for Unity Audio Memory Usage ... - Dark Tonic

    http://www.darktonic.com/2014/02/tips-tricks-for-audio-memory-usage-and.html
    We don’t like to use compressed audio for sound effects because there are memory and performance implications. Keep it raw! 2) Set all music clips to streaming which basically take up zero memory (although the profiler doesn't show this correctly). Note: don't stream more than one audio clip at a time, that's terrible on performance.

Unity Audio Clip Import Settings For The Best …

    https://sharpcoderblog.com/blog/unity-3d-audio-clip-import-settings-for-the-best-performance
    Load Type: Compressed In Memory. Compression Format: ADPCM (From Unity documentation) Compressed In Memory: Keep sounds compressed in memory and decompress while playing. This option has a slight performance overhead (especially for Ogg/Vorbis compressed files) so only use it for bigger files where decompression on load would use a …

Understanding Audio Compression Settings in Unity | by ...

    https://medium.com/double-shot-audio/understanding-audio-compression-settings-in-unity-e879a821023f
    ADPCM’s algorithm offers a fixed ratio of compression in Unity, which results in a file around 3.5 times smaller than the original PCM …

Unity - Manual: Audio files

    https://docs.unity3d.com/Manual/AudioFiles.html
    Unity supports most common formats for importing audio (see the list below) and will import an audio file when it is added to the project. The default mode is Compressed , where the audio data is compressed with either Vorbis/MP3 for standalone and mobile platforms, or HEVAG/XMA for PS Vita and Xbox One.

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