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Unity - Scripting API: AudioClip.GetData

    https://docs.unity3d.com/ScriptReference/AudioClip.GetData.html
    Description. Fills an array with sample data from the clip. The samples are floats ranging from -1.0f to 1.0f. The sample count is determined by the length of the float array. Use the offsetSamples parameter to start the read from a specific position in the clip. If the read length from the offset is longer than the clip length, the read will ...

Audio clip GetData - Unity Forum

    https://forum.unity.com/threads/audio-clip-getdata.397194/
    After the recording is finished I get the audio data using the below code -. Code (csharp): int len = Microphone.GetPosition( Microphone.devices[ idx_mic]); num_samples = len; x = new float[ len]; GetComponent < AudioSource >().clip.GetData( x, 0); My issue is that for around 10 min long sessions the audio data returned by GetData () is correct ...

Unity - Scripting API: AudioClip.GetData

    https://docs.unity3d.com/2018.2/Documentation/ScriptReference/AudioClip.GetData.html
    public bool GetData(float[] data, int offsetSamples); Description Fills an array with sample data from the clip. The samples are floats ranging from -1.0f to 1.0f. The sample count is determined by the length of the float array. Use the offsetSamples parameter to start the read from a specific position in the clip.

AudioClip.GetData, UnityEngine C# (CSharp) Code Examples ...

    https://csharp.hotexamples.com/examples/UnityEngine/AudioClip/GetData/php-audioclip-getdata-method-examples.html
    C# (CSharp) UnityEngine AudioClip.GetData - 29 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.AudioClip.GetData extracted from open source projects. You can rate examples to help us improve the quality of examples.

Unity - Scripting API: AudioClip.SetData

    https://docs.unity3d.com/ScriptReference/AudioClip.SetData.html
    Description. Set sample data in a clip. The samples should be floats ranging from -1.0f to 1.0f (exceeding these limits will lead to artifacts and undefined behaviour). The sample count is determined by the length of the float array. Use offsetSamples to write into a random position in the clip. If the length from the offset is longer than the ...

c# - How to read the data from AudioClip ... - Stack …

    https://stackoverflow.com/questions/53376891/how-to-read-the-data-from-audioclip-using-pcmreadercallback-when-the-former-is-c
    If you just want to read the audio data from the Mic, you can still use OnAudioFilterRead or the AudioSource.clip.GetData function. Below is an example for OnAudioFilterRead.. string m_deviceName = null; AudioSource adSource; void Start() { adSource = GetComponent<AudioSource>(); bool loop = true; int lengthSec = 10; int frequency = 44100; …

How to generate waveform from AudioClip? - Unity Answers

    https://answers.unity.com/questions/699595/how-to-generate-waveform-from-audioclip.html
    Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Unity - Scripting API: AudioClip.SetData

    https://docs.unity3d.com/460/Documentation/ScriptReference/AudioClip.SetData.html
    Use offsetSamples to write into a random position in the clip. If the length from the offset is longer than the clip length, the write will wrap around and write the remaining samples from the start of the clip. Note that for compressed audio, the sample data can only be set when the Load Type is set to Decompress on Load in the audio importer.

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