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Unity - Audio Files

    https://docs.unity3d.com/352/Documentation/Manual/AudioFiles.html#:~:text=Audio%20Clip%20Audio%20Clips%20contain%20the%20audio%20data,file%20formats%20that%20Unity%20can%20import%20are.aif%2C.wav%2C.mp3%2C%20and.ogg.
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Unity - Manual: Audio Clip

    https://docs.unity3d.com/Manual/class-AudioClip.html
    Force To Mono When this option is enabled, multi-channel audio will be mixed down to a mono track before packing. Normalize When this option is enabled, audio will be normalizedduring the “Force To Mono” mixing down process. Load In Background When this option is enabled, the loading of the clip will happen at a delayed time on …

Unity - Manual: Audio files

    https://docs.unity3d.com/Manual/AudioFiles.html
    See in Glossary as an Audio Clip A container for audio data in Unity. Unity supports mono, stereo and multichannel audio assets (up to eight channels). Unity can import .aif, .wav, .mp3, and .ogg audio file format, and .xm, .mod, .it, and .s3m tracker module formats. More info.

Unity - Manual: Audio Clip

    https://docs.unity3d.com/2017.4/Documentation/Manual/class-AudioClip.html?source=post_page---------------------------
    Audio Clips contain the audio data used by Audio Sources. Unity supports mono, stereo and multichannel audio assets (up to eight channels). The audio file formats that Unity can import are .aif, .wav, .mp3, and .ogg. Unity can also import tracker modules in the .xm, .mod, .it, and .s3m formats. The tracker module assets behave the same way as any other audio assets in Unity …

Unity - Audio Files

    https://docs.unity3d.com/352/Documentation/Manual/AudioFiles.html
    Audio Clips contain the audio data used by Audio Sources. Unity supports mono, stereo and multichannel audio assets (up to eight channels). The audio file formats that Unity can import are .aif, .wav, .mp3, and .ogg. Unity can also import tracker modules in the .xm, .mod, .it, and .s3m formats.

What are the supported Audio formats in Unity? – Unity

    https://support.unity.com/hc/en-us/articles/206484803-What-are-the-supported-Audio-formats-in-Unity-
    Unity supports importing the following audio file formats:.aif.wav.mp3.ogg; The following tracker module file formats are also supported:.xm.mod.it.s3m; The tracker module assets behave like any other audio asset in Unity, although no waveform preview is available in the asset import inspector. More Information

How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
    Go to the inspector window and click on Add Component. Search for AudioSource and click Add Drag and drop your audio file to the AudioClip dialog box under AudioSource in the inspector window. Check Play On Awake to play the audio when the scene loads. Check Loop option if the audio is required to play continuously.

Unity - Scripting API: AudioClip

    https://docs.unity3d.com/ScriptReference/AudioClip.html
    Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData () to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded. The length of the audio clip in samples.

byte array to audio clip? - Unity Forum

    https://forum.unity.com/threads/byte-array-to-audio-clip.517571/
    1.Read a locally saved audio file(ogg format) into a byte array (this works ok) 2.Convert the byte array to some float array that can be used to create an audio clip (no idea how to do this)-----or-----1.Read a locally saved audio file using the WWW class (I tried to do this but with no success)

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