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AudioClip[] Array, initialization & audio sources - Unity ...

    https://forum.unity.com/threads/audioclip-array-initialization-audio-sources.260828/
    public AudioClip [] SClips; // Audio store for all SFX Clips. public AudioClip [] VClips; // Audio Store for all Voice Clips. I also need to then call a function for each of the 3 sources and assign the array clips to one of each so I can keep the sources seperate any ideas and insight into this would be great. I will post the full script below.

unity3d - Unity - issue with AudioClip array - Stack Overflow

    https://stackoverflow.com/questions/66877552/unity-issue-with-audioclip-array
    public void LoadClip() { audioSrc.clip = clips[trackNum]; } } So that they appear in the Clips drag-and-drop box. However, I want to make the AudioClip array static in ResourceManager static, so other scripts (e.g. PlayPause.cs can …

How to play a random audio clip from an array in C# ...

    https://answers.unity.com/questions/1161379/how-to-play-a-random-audio-clip-from-an-array-in-c.html
    Welcome to Unity Answers. The best place to ask and answer questions about development with Unity. To help users navigate the site we have posted a site navigation guide. If you are a new user to Unity Answers, check out our FAQ for more information. Make sure to check out our Knowledge Base for commonly asked Unity questions.

Unity - Scripting API: AudioClip

    https://docs.unity3d.com/ScriptReference/AudioClip.html
    Fills an array with sample data from the clip. LoadAudioData: Loads the audio data of a clip. Clips that have "Preload Audio Data" set will load the audio data automatically. SetData: Set sample data in a clip. UnloadAudioData: Unloads the audio data associated with the clip. This works only for AudioClips that are based on actual sound file ...

How to play audio in Unity (with examples) - Game Dev …

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

How to play a random AudioSource from array? - Unity Forum

    https://forum.unity.com/threads/how-to-play-a-random-audiosource-from-array.499527/
    Posts: 2. Hello guys, i am very new to scripting and unity and i have this problem. So I have a gameobject with multiple Audio Sources. then i'll make an array of them and i need to play one of those sounds randomly when i call PlayRandomSound (). Code (csharp): public class CollisionSounds : MonoBehaviour {. public AudioSource [] collisionSounds;

Unity - Scripting API: AudioClip.length

    https://docs.unity3d.com/ScriptReference/AudioClip-length.html
    Description. The length of the audio clip in seconds. (Read Only) //Attach an AudioSource component to a GameObject along with this script. //Click and drag or choose an Audio clip to the AudioClip field in the AudioSource . //Click and drag or choose a different Audio clip for the Audio Clip 2 field in the Inspector window.

Convert AudioClip to Byte[] - Unity Forum

    https://forum.unity.com/threads/convert-audioclip-to-byte.996356/
    Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... Hi, i need to convert an audioclip to a byte array, i know GetData from audioclip doesn't help because i tied writing a wav file with it and it can't be reproduced. ... Posts: 6,407. GetData ...

Help Wanted - Byte[] to AudioClip - Unity Forum

    https://forum.unity.com/threads/byte-to-audioclip.911723/
    AudioClip clip = AudioClip.Create("ClipName", samples.Length, channels, sampleRate, false); clip.SetData( samples, 0); Couple notes you might want to think about: - A float is 4 bytes, you could shave off 2 bytes and save half of the bandwidth if you use Int16 instead because that is only 2 bytes. Audio using floats sits in the range -1.0 to 1.0.

c# - create AudioClip from byte[] - Stack Overflow

    https://stackoverflow.com/questions/16078254/create-audioclip-from-byte
    May be going the other way would help you determine the source of the problem? If I was debugging this, I would create the inverse conversion, from audioClip.GetData to byte array. If you'll load up the exact same sample in Unity and use this reverse conversion, you may get a hint at what's going wrong here. –

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