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How to: Access client-side audio buffers – Unity

    https://support.unity.com/hc/en-us/articles/4418149054356-How-to-Access-client-side-audio-buffers
    If you are unsure whether you require audio buffer access, contact us through the forums (all customers) or a support ticket (paid support plan). The Vivox Core SDK provides four hooks for optional callback functions that allow access to the audio buffers: Capture side. After capture, but before Vivox audio processing.

Passing audio buffer to Unity - Unity Forum

    https://forum.unity.com/threads/passing-audio-buffer-to-unity.60493/
    Phew, such a relief to know you're working on access to audio buffers. Just so you know, we're (today/tomorrow) interfacing Puredata to RemoteIO to be able to use zengarden (puredata runtime lib) in Unity through the c# layer. We can already pass data back and forth, but being able to make puredata audio point sources to, say, and AudioListener ...

Audio - Passing audio buffers between AudioSources - …

    https://forum.unity.com/threads/passing-audio-buffers-between-audiosources.474916/
    That means a single gameobject with an audiosource is orchestrating all the processing work from its OnAudioFilterRead method. To play back audio from certain processing paths, each node in the graph can save its work to a temporary buffer, which is public for other gameobjects and audiosources to read.

Unity - Manual: Audio

    https://docs.unity3d.com/Manual/class-AudioManager.html
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Unity - Scripting API: AudioSettings.GetDSPBufferSize

    https://docs.unity3d.com/ScriptReference/AudioSettings.GetDSPBufferSize.html
    Get the mixer's buffer size in samples. For mobiles (iOS devices and Android) the is also settable from the menu 'Audio Settings->Mobile DSP Buffer size'. The software mixer mixes to a ringbuffer. The size of this ringbuffer is determined here. It mixes a block of sound data every 'bufferlength' number of samples, and there are 'numbuffers ...

Unity Gain Buffer Design Problem | diyAudio

    https://www.diyaudio.com/community/threads/unity-gain-buffer-design-problem.382866/
    I made a simple unity gain buffer with 5 parts for an interface between dut’s with a few hundred ohms output impedance and an e1da cosmos adc which also happens to have low impedance (350 ohms in mono mode @2.7v setting). So I wanted a buffer with high input impedance and low output impedance for the obvious reasons.

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