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How do I use an Audio Source in a script? – Unity

    https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
    To create a new Audio Source: Import your audio files into your Unity Project. These are now AudioClips. Go to GameObject and click Create Empty from the menu. With the new GameObject selected in the inspector, click Add Component. You can search for Audio Source and select this. An Audio Source will be attached to the GameObject in the inspector. Assign your AudioClip to …

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source. Attach this script to the GameObject. using UnityEngine; public class Example : MonoBehaviour { AudioSource m_MyAudioSource;

create audioSource via script? - Unity Answers

    https://answers.unity.com/questions/340859/create-audiosource-via-script.html
    Sort: 12. Best Answer. Answer by Tim-Michels · Oct 31, 2012 at 01:55 PM. AudioSource audioSource = gameObject.AddComponent<AudioSource> (); audioSource.clip = Resources.Load(name) as AudioClip; audioSource.Play(); You need to have a clip assigned. In this example, I use Resources.Load (), but you could just use an assigned AudioClip or something …

Unity Audio - adding audio sources through script (C#) …

    https://www.youtube.com/watch?v=rIpQMbDCIQs
    This tutorial covers how to add multiple audio source components to a single object directly from the script, and how to trigger multiple sounds from the sam...

Add a script component when adding an ... - Unity Forum

    https://forum.unity.com/threads/add-a-script-component-when-adding-an-audiosource-to-gameobject.831073/
    To add custom menu items, Create a script and place it into a folder called "Editor" somewhere in your Assets folder. Code (csharp): using UnityEngine; using UnityEditor; public static class ToolsMenu. {. [ MenuItem ("Tools/Add Audio Source")] public static void AddAudioSource (){.

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    This is great for one-off sounds as you won’t need to add an Audio Source component to an object, you can just fire a sound once, from a specified position in the Scene, without any fuss. public class PlayAudio : MonoBehaviour { public AudioClip clip; public float volume=1; void Start() { AudioSource.PlayClipAtPoint(clip, transform.position, volume); } }

2 audio sources on a game object, how use script to ...

    https://answers.unity.com/questions/52017/2-audio-sources-on-a-game-object-how-use-script-to.html
    You can define two different audio sources as public variables and bind them in editor. Just drag the component into the variable slot in the inspector. var audio1 : AudioSource; var audio2 : AudioSource; When you then want to play either of those …

On Button Click Start The Audio Using C# Scripts In Unity

    https://www.c-sharpcorner.com/article/add-audio-on-button-click-using-c-sharp-scripts/
    Assign your AudioClip to the Audio Source. Drag n Drop Audio source to musicmgr Add an audio source Musicgmgr to your scene.Assign an audio clip to it.Uncheck "Play on Awake"Go to the OnClick () section of the UI Button.Click the plus sign to add an item to the list. Click on the Play button. Select Button click Start on Audio Source. Summary

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