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Scripting API: AudioListener.pause - Unity

    https://docs.unity3d.com/ScriptReference/AudioListener-pause.html
    If set to true, all AudioSources playing will be paused. This works in the same way as pausing the game in the editor. While the pause-state is true, the AudioSettings.dspTime will be frozen and further AudioSource play requests will start off paused. If you want certain sounds to still play during the pause, you need to set the ignoreListenerPause property on the …

Unity - Scripting API: AudioListener.pause

    https://docs.unity3d.com/2017.4/Documentation/ScriptReference/AudioListener-pause.html
    The paused state of the audio system. If set to true, all AudioSources playing will be paused. This works in the same way as pausing the game in the editor. While the pause-state is true, the AudioSettings.dspTime will be frozen and further AudioSource play requests will start off paused.

unity3d - Pause menu music after AudioListener.pause ...

    https://stackoverflow.com/questions/56158481/pause-menu-music-after-audiolistener-pause-true
    I have a pause menu canvas with music and some soundfx of buttons, when I press ESC canvas gameobject becomes active and setting timescale = 0; and calling AudioListener.pause = true; to avoid in-game sounds play. But when I call AudioListener.pause = true; Pause menu music and buttons' soundfx couldn't play too.

Audio - Audiolistener.pause and PlayScheduled - Unity Forum

    https://forum.unity.com/threads/audiolistener-pause-and-playscheduled.822585/
    Hello Unity Friends! It seems we are not so many using the Unity audio engine but I try my luck here! -Player is in-game and music is playing. -Player pauses the game so I use Audiolistener.pause = true , music is pausing and dsptime too. -The player wants to back to the main menu, so I stop the audiosource currently paused, it works, voice is ...

Unity Issue Tracker - AudioListener.pause variable is not ...

    https://issuetracker.unity3d.com/issues/audiolistener-dot-pause-variable-is-not-reset-when-exiting-play-mode
    1. Open user's project 2. Enter Play mode 3. In Game view, top left, press Toggle AudioListener.pause once 4. Exit Play mode, enter Play mode again Expected: AudioListener.pause variable is returned to false after exiting Play …

unity3d - Stop all AudioSources in every scene in Unity ...

    https://stackoverflow.com/questions/54348225/stop-all-audiosources-in-every-scene-in-unity
    AudioListener Unity Docs. Alternatively you can try to mute all AudioSources by setting AudioSource.volume = 0 and un-mute them by setting to = 1. But as @derHugo pointed out this would not be a good idea since it is way more effort/less efficient and in this particular case it would be easier to just mute the AudioListener component completely.

Unity Issue Tracker - Unable to pause AudioListener via UI ...

    https://issuetracker.unity3d.com/issues/unable-to-pause-audiolistener-via-ui-button
    1. Open the project, attached by the tester (AudioListenerPause.zip) 2. Open the "scene" scene 3. Enter Play mode 4. Press the Pause Audio Listener button Expected: it is possible to pause Audio Listener via UI button Reproduced in 5.6.5p3, 2017.1.3p2, 2017.2.2p1, 2017.3.0f3, 2017.3.2f1, 2018.1.0b11, 2018.2.0a5

Unity3D - How To Pause And Resume Game Sound - …

    https://www.youtube.com/watch?v=1_8CBcf098g
    Unity3D - Sound Control - BeginnersControl the sound of your game with just a couple of lines of code.Very easy to follow. Juat follow the steps in the video...

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