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My error console says that I have 2 Audio Listeners. – Unity

    https://support.unity.com/hc/en-us/articles/206485203-My-error-console-says-that-I-have-2-Audio-Listeners-
    When you test your game in Playmode you receive the following error in your console window in the bottom left of the Editor: Resolution Audio Listeners are the ears of your player and is a component found on each Camera featured in the scene.

Two audio listeners warning - Unity Forum

    https://forum.unity.com/threads/two-audio-listeners-warning.42095/
    Joined: Feb 25, 2010. Posts: 24. I add two cameras into a scene.As each audio listener has a audio listener.So, I add two audio listeners in the scene.The Unity IDE console always gives me the following warnings: "There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.

There are 2 audio listeners in the ... - answers.unity.com

    https://answers.unity.com/questions/267213/there-are-2-audio-listeners-in-the-scene-please-en.html
    59 Answer by Statement · Jun 14, 2012 at 06:55 PM It means that you have two audio listeners, probably one on each camera. You can only have one audio listener active at any one time. Either you have to enable/disable them as …

How do you find 2 audio listeners in scene? - Unity Answers

    https://answers.unity.com/questions/927548/how-do-you-find-2-audio-listeners-in-scene.html
    In the hierarchy at the top right there is a search box. Click on the magnifying glass icon and switch to "Type". Then type "audiolistener" in the text field. That should return all the gameobjects that have an audio listener. Edit: Also, as far as I know, there is no way to force only one audio listener to work. Add comment · Hide 2 · Share 1

Unity Issue Tracker - "There are 2 audio listeners in ...

    https://issuetracker.unity3d.com/issues/there-are-2-audio-listeners-in-the-scene-warning-shouldnt-be-printed-on-every-frame
    1. Create a scene with two Audio Listeners in it (add two cameras to the scene) 2. Enter Play mode 3. Open the Console window --- "There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene" is printed on every frame Notes:

unity - Disable audio listener warnings? "There are no ...

    https://gamedev.stackexchange.com/questions/153460/disable-audio-listener-warnings-there-are-no-audio-listeners-there-are-2
    Please ensure there is always one audio listener in the scene. If I add a dummy camera with an Audio Listener, I then get There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. I know this happens because our camera is created programmatically, with an audio listener.

unity3d - How can I use two Audio Listeners? - Stack …

    https://stackoverflow.com/questions/54403002/how-can-i-use-two-audio-listeners
    Screenshot of the player controller camera and the audio listener: And this is the Main Camera Audio Listener screenshot: So now when running the game the character medea_m_arrebola is walking by animation through a door and there is a sound of the door open and close. This is part of a cut scene that work in the background I mean the cut scene ...

c# - Remove extra Audio Listeners when loading scenes ...

    https://stackoverflow.com/questions/49890587/remove-extra-audio-listeners-when-loading-scenes
    1 Answer Active Oldest Votes 3 You can ensure you oily have one AudioListener by checking all your cameras. They are usually automatically attached to a newly create camera. Check each camera and remove it. You only need one AudioListener attached to your main camera. You can also do this from code:

two audio listeners in scene whereas I only have one ...

    https://www.reddit.com/r/Unity3D/comments/pfwgir/two_audio_listeners_in_scene_whereas_i_only_have/
    I think even if you disable other audio listeners it throws this complaint. I simplified this in my workflow by just creating one camera and audio listener per game session and deleting the other ones :) It's not the most elegant solution but you could create a prefab for an audio listener and only create them for a local player.

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