We have collected the most relevant information on United Front Games Audio Designer. Open the URLs, which are collected below, and you will find all the info you are interested in.
						
						
						
						
						
						United Front Games - Wikipedia
						https://en.wikipedia.org/wiki/United_Front_Games
						United Front Games was a Canadian video game development studio based in Vancouver. They created titles for the PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita, Xbox 360, Xbox One, and Microsoft Windows.They are the developers of ModNation Racers and the critical and commercial success Sleeping Dogs in addition to collaborating with other studios on …
						 
						
						
						
						ABOUT | Mysite - Toby Hulse | Audio Design
						https://www.tobyhulse.com/home
						United Front Games - Modnation Racers Sound Designer User Interface audio design. The game allows for limitless customization therefore the menu system is enormous. Also designed the player / CPU driver voices which entailed recording (in some cases my own voice), editing, processing and implementation. All implementation with Wwise. 1999-Present
						 
						
						
						
						United Front Games - WikiMili, The Best Wikipedia Reader
						https://wikimili.com/en/United_Front_Games
						United Front Games was a Canadian video game development studio based in Vancouver. They created titles for the PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita, Xbox 360, Xbox One, and Microsoft Windows.They are the developers of ModNation Racers and the critical and commercial success Sleeping Dogs in addition to collaborating with other studios on …
						 
						
						
						
						Interview with Sleeping Dogs - Audiokinetic
						https://www.audiokinetic.com/download/documents/customer_profiles/AK_CUSTOMERPROFILE_UFG_2013_MR.pdf
						After four years in development and a change of publisher in the process, United Front Games came out with Sleeping Dogs published by Square-Enix. We asked Saki Kaskas, Scott Peters, and Jon Mitchell from the audio department to share their experience with Wwise in the development of Sleeping Dogs and its impact on the game creation process.
						 
						
						
						
						Weaving through the streets of Hong Kong with ... - …
						https://www.techradar.com/sg/news/weaving-through-the-streets-of-hong-kong-with-sleeping-dogs-designer
						Image credit: United Front Games Audio player loading… This is a re-published article that we've picked as one of our favorites of the …
						 
						
						
						
						Weaving through the streets of Hong Kong with Sleeping ...
						https://www.techradar.com/uk/news/weaving-through-the-streets-of-hong-kong-with-sleeping-dogs-designer
						Image credit: United Front Games Audio player loading… This is a re-published article that we've picked as one of our favorites of the …
						 
						
						
						
						Nick Bedell - Senior Sound Designer - Relic Entertainment ...
						https://ca.linkedin.com/in/nickbedell
						Smash & Grab - PC - United Front Games Disney Infinity 3.5, 4.0 - Disney Interactive LittleBigPlanet Karting (PS3, Xbox 360) - Sony San Diego Sleeping Dogs (PC, PS3, Xbox 360) - Square Enix Captain America: Super Soldier (PS3, Xbox 360) - SEGA
						 
						
						
						
						Company - The Recordist
						https://therecordist.com/company/
						Using his imagination, creativity, and technical expertise as well as his background in music and sound recording, Frank has recently been the sound designer for THQ’s Supreme Commander, Microsoft’s Dungeon Siege Series, BioWare’s Neverwinter Nights …
						 
						
						
						
						The team - SkookumScript
						https://skookumscript.com/about/team/
						Shadi was one of the first SkookumScript users at United Front Games—as they developed Sleeping Dogs, he liaised between engineering and mission design to ensure that SkookumScript had all the bells and whistles the designers needed.
						 
						
						
						
						Burnout Paradise - Where the developers are now : Games
						https://www.reddit.com/r/Games/comments/83mz9u/burnout_paradise_where_the_developers_are_now/
						Twigg led the design of the audio software for Paradise before leaving in 2008 to joining BNP Paribas. In 2010 he co-founded Crankcase Audio and has worked for a year or so at companies including United Front Games, Snowball (which he co-founded) and Credit Karma.
						 
						
						
							
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