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Unable to connect Bluetooth audio device with BlackBerry ...

    https://forums.crackberry.com/blackberry-os-apps-f35/unable-connect-bluetooth-audio-device-blackberry-z10-935522/
    I have tried to delete all the Bluetooth profiles in the phone and car and then rebooted both and re-paired them. double checked all the settings and still the audio streaming will not connect. I think the best Bluetooth experience I've had with this phone was the original blackberry 10 OS when I bought the Z10 at launch. since then every ...

snd_pcm_plugin_read() - Native SDK for ... - BlackBerry

    https://developer.blackberry.com/playbook/native/documentation/com.qnx.doc.neutrino.audio/topic/libs/snd_pcm_plugin_read.html
    Caveats: This function is the plugin-aware version of snd_pcm_read().It functions exactly the same way, with only one caveat (see below). However, make sure that you don't mix and match plugin- and nonplugin-aware functions in your application, or you may get undefined behavior and misleading results.

[SOLVED] No sound after fresh install - unable to allocate ...

    https://bbs.archlinux.org/viewtopic.php?id=256191
    speaker-test 1.2.2 Playback device is default Stream parameters are 48000Hz, S16_LE, 1 channels Using 16 octaves of pink noise Rate set to 48000Hz (requested 48000Hz) Buffer size range from 64 to 8544000 Period size range from 32 to 4272000 Using max buffer size 8544000 Periods = 4 Unable to set hw params for playback: Cannot allocate memory …

snd_pcm_plugin_read() - developer.blackberry.com

    https://developer.blackberry.com/playbook/native/reference/com.qnx.doc.neutrino.audio/topic/libs/snd_pcm_plugin_read.html
    This is because one of the plugins in the lib sub-buffers the data for you. You can disable this plugin by settingthe PLUGIN_DISABLE_BUFFER_PARTIAL_BLOCKSbit with snd_pcm_plugin_set_disable(),in which case, the plugin-aware versions also fail on reads and writes thataren't multiples of the fragment size.

Crash on desktop (Music) Unable to allocate audio …

    https://github.com/libgdx/libgdx/issues/2537
    Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeExcepti on: Unable to allocate audio buffers. ... My main distribution channel would be Google Play so Android matters here but it's annoying when I have to develop my game without music while testing on desktop:)

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