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JACK-AUDIO-CONNECTION-KIT: types.h File Reference
https://jackaudio.org/api/types_8h.html
c++ Jackaudio can't get stereo sound - Stack Overflow
https://stackoverflow.com/questions/29748082/c-jackaudio-cant-get-stereo-sound
When it stops, exit. */ int process(jack_nframes_t nframes, void *arg) { jack_default_audio_sample_t *out1, *out2; paTestData *data = (paTestData*)arg; int i; out1 = (jack_default_audio_sample_t*)jack_port_get_buffer(output_port1, nframes); out2 = (jack_default_audio_sample_t*)jack_port_get_buffer(output_port2, nframes); for (i = 0; …
example-clients/capture_client.c at master · jackaudio ...
https://github.com/jackaudio/example-clients/blob/master/capture_client.c
ports = (jack_port_t **) malloc (sizeof (jack_port_t *) * nports); in_size = nports * sizeof (jack_default_audio_sample_t *); in = (jack_default_audio_sample_t **) malloc (in_size); rb = …
example-clients/simple_client.c at master - GitHub
https://github.com/jackaudio/example-clients/blob/master/simple_client.c
process (jack_nframes_t nframes, void *arg) {jack_default_audio_sample_t *in, *out; in = jack_port_get_buffer (input_port, nframes); out = jack_port_get_buffer (output_port, nframes); memcpy (out, in, sizeof (jack_default_audio_sample_t) * nframes); return 0; } /* * * JACK calls this shutdown_callback if the server ever shuts down or * decides to disconnect the client. */ void: …
C++ Typedef Specifier Example | Typedef Tutorial in C++
https://appdividend.com/2019/07/04/c-typedef-specifier-example-typedef-tutorial-in-c/
C++ Typedef keyword stands for “type definition” and is used to declare a new data type explicitly. However, it is to be noted that using a typedef doesn’t allow you to create a new data type from scratch but instead allow you to rename an existing data type.
The JACK Audio Connection Kit (JACK) - Stanford …
https://ccrma.stanford.edu/docs/common/JACK.html
The JACK Audio Connection Kit (JACK) JACK, the “JACK Audio Connection Kit” (jackaudio.org, wikipedia page), is an audio system allowing multiple programs running at the same time on a single computer to send and receive audio channels to and from each other and the computer’s audio hardware.
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