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Unity3D, multiple audio sources on one object - Stack …

    https://stackoverflow.com/questions/49676812/unity3d-multiple-audio-sources-on-one-object
    Drag & Drop both audio sources by following these steps: Select the object holding your script. Lock the inspector using the little lock at the top right …

How do I play multiple Audio Sources from one ... - Unity

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-
    You can attach several Audio Sources to the same GameObject in the Inspector, and get them to play at the same time by calling PlayOneShot (); in a script. You need the Audio Source attached to your main GameObject and then attach a …

How to Have Multiple Audio Sources on One Object - …

    https://forum.unity.com/threads/how-to-have-multiple-audio-sources-on-one-object.181968/
    Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... One other thing I just discovered, if I get rid of .name and just do .clip == "name", the first two audio sources play correctly, and the third works as before (plays the first clip). Last ...

2 audio sources on a game object, how ... - answers.unity.com

    https://answers.unity.com/questions/52017/2-audio-sources-on-a-game-object-how-use-script-to.html
    If I have an empty game object with two audio sources, each with a unique audio clip. How, in script, do I pick one from the other? Let's say one audio source has a audio clip called jump.mp3 and the other has grunt.mp3. is it something like. var grunt : Audio Source; grunt = audio source with grunt.mp3. And then use grunt to talk to that one?

How do I have multiple audio sources on a single object in ...

    https://gamedev.stackexchange.com/questions/63818/how-do-i-have-multiple-audio-sources-on-a-single-object-in-unity
    For some reason, when I create two audio Sources in an object only the latest one is ever used, even if I explicitly keep objects separated, playing a clip on one or the other plays the clip on the last one that was created, furthermore, either this last one is not created in the right place or somehow messes with the rolloff rules because I ...

unity - Play two different audio sources depended on code ...

    https://gamedev.stackexchange.com/questions/113917/play-two-different-audio-sources-depended-on-code-behind
    \$\begingroup\$ Paths to resource folders have a few disadvantages: 1) The user has to key them in and validate them manually, since Unity doesn't expose a "path" field. 2) If the resource file moves or changes name, the behaviour breaks. 3) Unity can't determine in advance which resources will be used, so it needs to pack them all into your executable even if you only …

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