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How do I use an Audio Source in a script? – Unity

    https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-#:~:text=The%20first%20method%20to%20achieve%20this%20would%20be,calling%20audio.Play%28%29%3Bfrom%20a%20script%20on%20the%20same%20object.
    none

Script for triggering AudioSource - Unity Forum

    https://forum.unity.com/threads/script-for-triggering-audiosource.134386/
    Use OnTriggerEnter to start the audio playing(Make sure the collider is set to trigger: http://unity3d.com/support/documentation/ScriptReference/Collider.OnTriggerEnter.html Use something like OnGUI to write subtitles to the screen: http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour.OnGUI.html

How do I use an Audio Source in a script? – Unity

    https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
    The first method to achieve this would be to not have an AudioClip Variable at all, but instead attach an Audio Source component to your GameObject (or to the pickup object), and drag the AudioClip into that Audio Source Component. You could then trigger the sound by calling audio.Play(); from a script on the same object. The second method to achieve this is would be …

Triggering Audio w/ Vanilla JS — Building a Drum Rack ...

    https://jorpantech.medium.com/triggering-audio-w-vanilla-js-bc1235273c1a
    The other on each key to watch for keydowns to trigger a visual effect. In our index.js file: const keys = Array.from(document.querySelectorAll(".key")); keys.forEach((key) =>...

Triggering Audio With Code! - dtdevtools.com

    https://dtdevtools.com/docs/masteraudio/TriggeringAudioCoding.htm
    If you need to trigger any Sound Groups during times other than those provided by the included scripts, you can use the following line of code: MasterAudio.PlaySound(string soundGroupName, float volumePercentage, float? pitch, float delaySoundTime, string variationName);

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