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How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/#:~:text=Unity%20has%20a%20built%20in%20method%20for%20triggering,Audio%20Source%20section%20of%20the%20drop%20down%20menu.
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How to Trigger Audio in Unity – This Code Does This

    https://thiscodedoesthis.com/trigger-audio-unity/
    Make a Button Play a Sound in Unity. Another way to trigger audio is to click a button. This is fairly straightforward as well. To use a button to play audio in Unity, create a button and AudioSource object in the Hierarchy. Drag the audio into the Audioclip box of the AudioSource’s Inspector.

Audio Trigger Script - Unity Forum

    https://forum.unity.com/threads/audio-trigger-script.271482/
    So the first thing is the audio clips. With this script, once saved (and no errors have occured) you'll find audioEnter and audioExit in the inspector panel on whatever object you have this script assigned to. From there, you just drag and …

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    Unity has a built in method for triggering events when a button is pressed and this includes an option for playing an Audio Clip. Just create an On Click event trigger, drag a Game Object to the object field and select PlayOneShot(AudioClip) from the Audio Source section of the drop down menu.

How to Queue Audio Clips in Unity (the Ultimate Guide to ...

    https://johnleonardfrench.com/ultimate-guide-to-playscheduled-in-unity/
    There are many methods for triggering audio in Unity. Which one you choose depends on what you’re trying to achieve. For example, you can do a lot with only the basic Play function, which plays an Audio Source as soon as the method is called. Want to delay playback by a few seconds? That’s easy too, using PlayDelayed.

Beginning Audio in Unity - Unity Learn

    https://learn.unity.com/project/beginning-audio-in-unity
    This project features the classic Windridge City project with the addition of the Standard Assets first person controller. The project includes a few key areas that will benefit from the addition of audio. You will have the opportunity to configure both 2D and 3D audio, create Reverb Zones to enhance the environmental audio effects, trigger audio from a custom C# script, and master …

I want my game to trigger an AudioClip, but I ... - Unity

    https://support.unity.com/hc/en-us/articles/206484923-I-want-my-game-to-trigger-an-AudioClip-but-I-cannot-hear-anything-What-is-going-wrong-
    Trigger events are only sent if a Collider or GameObject has a Rigidbody attached. You can make the Audio Source be heard at a longer distance by changing the min/max distance properties in the 3D Sound Settings in your Inspector. Or you can make the audio play at the specific distance you want it to be heard by attaching the Audio Source to your Player Controller’s Main Camera …

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