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Web Audio API, capture the audio being played in a tab ...

    https://stackoverflow.com/questions/49843059/web-audio-api-capture-the-audio-being-played-in-a-tab-with-no-access-to-the-las
    Web Audio API, capture the audio being played in a tab with no access to the last node. Ask Question Asked 3 years, 9 months ago. Active 3 years, 9 months ago. Viewed 236 times 0 I have a web app which streams to the output and plays audio on the speaker. I don't have access to the last node in the audio context because that's a third party ...

Autoplay guide for media and Web Audio APIs - Web …

    https://developer.mozilla.org/en-US/docs/Web/Media/Autoplay_guide
    Autoplay guide for media and Web Audio APIs. Automatically starting the playback of audio (or videos with audio tracks) immediately upon page load can be an unwelcome surprise to users. While autoplay of media serves a useful purpose, it should be used carefully and only when needed. In order to give users control over this, browsers often ...

Web Audio API - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
    The Web Audio API involves handling audio operations inside an audio context, and has been designed to allow modular routing.Basic audio operations are performed with audio nodes, which are linked together to form an audio routing graph.Several sources — with different types of channel layout — are supported even within a single context.

SAAT - Audio API and Toolkit at Stardew Valley Nexus ...

    https://www.nexusmods.com/stardewvalley/mods/10747?tab=description
    Audio Signal Processing (APS or DPS) Upcoming feature that will allow for audio to undergo low-pass, high-pass, altered pitch, effects, and more without the need to create another track. Proper memory management This is to be the prime feature of the API. As of now, Stardew Valley relies on XNA / MonoGame to handle memory management for audio.

SAAT - Audio API and Toolkit at Stardew Valley Nexus ...

    https://www.nexusmods.com/stardewvalley/mods/10747?tab=posts
    SAAT 1.1.0: - Add Audio Track Settings. -- You can now set an entry in tracks.json to continuously loop. -- You can now set an entry to immediately add itself to the jukebox when a new game is created. - The command "setdebug" has been renamed to "audiodebug", as there is a high possibility of conflict with other mods.

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