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RealAudio, Version 10 - Library of Congress

    https://www.loc.gov/preservation/digital/formats/fdd/fdd000051.shtml
    RealAudio, including versions earlier than 10, is used as a streaming format for most sound recordings presented in American Memory, with a target data rate oriented to users with dial-up modems. Considerations of quality and sustainability mean that WAVE_LPCM is preferred over RealAudio; considerations of sustainability mean that MP3 is preferred.

www.realaudio.org

    https://www.realaudio.org/
    www.realaudio.org

RealAudio cook - MultimediaWiki

    https://wiki.multimedia.cx/index.php?title=RealAudio_cook
    Cook data is encapsulated in RealMedia files which transport type specific data needed by different codecs. Cook requires 8 bytes of type specific data for monophonic audio and 16 bytes for stereo data. Multi-byte numbers are big-endian: stereo data requires 8 more bytes: for multichannel data there may be additional four bytes:

RealMedia - MultimediaWiki

    https://wiki.multimedia.cx/index.php?title=RealMedia
    This is the old audio-only RealAudio file format. A very similar structure is also used to describe audio streams in RM files. The audio data part is just a stream of bytes with no structure. There is no index in .ra files, but seeking is possible because the …

Structs - C# language specification | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/language-specification/structs
    15.1 General. Structs are similar to classes in that they represent data structures that can contain data members and function members. However, unlike classes, structs are value types and do not require heap allocation. A variable of a struct type directly contains the data of the struct, whereas a variable of a class type contains a reference ...

struct (C++) | Microsoft Docs

    https://docs.microsoft.com/en-us/cpp/cpp/struct-cpp
    A structure type is a user-defined composite type. It is composed of fields or members that can have different types. In C++, a structure is the same as a class except that its members are public by default. For information on managed classes and structs in C++/CLI, see Classes and Structs.

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