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c++ - A struct for recording audio samples - Code Review ...

    https://codereview.stackexchange.com/questions/178348/a-struct-for-recording-audio-samples
    There's not very much difference between structs and classes in C++.structs can have methods and protected and private data, for example.. But given what you've posted above, I think it makes more sense to make the above functions be methods of a class or struct.This allows you to use RAII, for example.The constructor and destructor would do what …

Android Hardware Abstraction Layer: audio_stream_in Struct ...

    https://source.android.com/reference/hal/structaudio__stream__in
    Definition at line 449 of file audio.h . uint32_t (* get_input_frames_lost) (struct audio_stream_in *stream) Return the amount of input frames lost in the audio driver since the last call of this function. Audio driver is expected to reset the value to 0 and restart counting upon returning the current value by this function call.

AudioBuffer Struct (AudioToolbox) | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/audiotoolbox.audiobuffer
    public struct AudioBuffer type AudioBuffer = struct Inheritance. ... Remarks. The samples stored on the audio buffer can either contain monophonic samples, in which case the NumberOfChannels property will be set to one. If the samples stored are stereo, then the NumberOfChannels will be set to two, and the samples are interleaved in the buffer ...

Stream STRUCT Official music | Listen to songs, albums ...

    https://soundcloud.com/struct-sound
    Various Artists 「outcome remixes」 Struct-008 FREE DL by STRUCT Official published on 2016-04-26T17:02:06Z Albino Sound 「From The Underwear」 Struct-007 by STRUCT Official

c - PortAudio real-time audio processing for continuous ...

    https://stackoverflow.com/questions/44645466/portaudio-real-time-audio-processing-for-continuous-input-stream
    I am using PortAudio to implement a real-time audio processing. My primary task is to acquire data from mic continuously and provide 100 samples for processing (each FRAME = 100 samples at a time) to some other processing thread. Here is my callback collecting 100 samples each time on a continuous basis -. Sending each Frame of 100 samples to ...

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