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Streaming audio in video games - Wikipedia

    https://en.wikipedia.org/wiki/Streaming_audio_in_video_games
    The instrumentation of streaming audio is limited only by a developer's capacity to record and master the audio. However, this complexity requires that audio streams be much larger in file size than sequences. Also, where sequenced audio can include dynamic shifts, such as additional orchestration during battle scenes, etc., streamed audio cannot.

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